Am Donnerstag, 10. Januar 2008 17:13:38 schrieb Per Inge Mathisen:
> On Jan 10, 2008 4:49 PM, Gerard Krol <[EMAIL PROTECTED]> wrote:
> > What would be the difference with the currently existing PIE5 format,
> > and why not convert everything to PIE5?
>
> I could not find any information on the PIE5 format anywhere.
http://wiki.wz2100.net/PIE_models says:
PIE version 5 supports floating point texture and vertex coordinates. Maximum 
number of vertices is 768 and maximum polygons supported is 512. There should 
be exactly 3 vertices per polygon (polygons can share vertices).

Those are the differences against PIE4 I worked out together with Kage and 
Grim.

I added some generic information on the different versions of the format and 
merged the PIE5 draft in. Since the only remaining difference between PIE5 
and PIE6 was the demand for a TEXTURE and FLAGS+200, I put those 2 also in 
PIE5 and removed PIE6.

Further I do think we should cleanup PIE5 from any old cruft "for backwards 
compatibility".
Warzone 2100 1.x, PieSlicer or any other legacy application cannot parse PIE5 
anyway, so we should not care about that.
At least Warzone 2100 1.x (and I hope PieSlicer, too) checks the first line of 
each file to match in version, so there will not be any problem, either.

--Dennis

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