URL:
  <http://gna.org/bugs/?10769>

                 Summary: Crash in gridRemoveObject
                 Project: Warzone Resurrection Project
            Submitted by: None
            Submitted on: Sunday 13/01/08 at 23:45 CET
                Category: None
                Severity: 5 - Blocker
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: GNU/Linux
         Planned Release: None

    _______________________________________________________

Details:

seen tons of these


Version: TRUNK
Distributor: [EMAIL PROTECTED]
Type: Debug
Compiled on: Jan 13 2008
Compiled by: GCC 4.1.2 (Gentoo 4.1.2 p1.0.2)
Executed on: Sun Jan 13 17:53:23 2008


Operating system: Linux
Node name: blue
Release: 2.6.23-gentoo-r2
Version: #1 PREEMPT Mon Nov 26 09:23:00 GMT 2007
Machine: i686

Pointers: 32bit

Dump caused by signal: SIGABRT: Process abort signal




#7  0xb7bc380a in *__GI___assert_fail (
    assertion=0x6 <Address 0x6 out of bounds>, 
    file=0x6 <Address 0x6 out of bounds>, line=6, 
    function=0x8207328 "gridRemoveObject") at assert.c:78
        buf = 0xcaf9068 "\220q<CC><B7>\220q<CC><B7>100: mapgrid.c:235:
gridRemov
eObject: Assertion `(0)' failed.\n"
#8  0x080d0c23 in gridRemoveObject (psObj=0xca7fc00) at mapgrid.c:235
        psCurr = (GRID_ARRAY *) 0xca82728
        i = 12
        x = 11
        y = 0
        __FUNCTION__ = "gridRemoveObject"
        __PRETTY_FUNCTION__ = "gridRemoveObject"
#9  0x0807d567 in removeDroidBase (psDel=0xca7fc00) at droid.c:549
        psCurr = (DROID *) 0x0
        psNext = (DROID *) 0x0
        bRet = 18160
        psGroup = (DROID_GROUP *) 0x11c
        psStruct = (STRUCTURE *) 0x7ef
        __PRETTY_FUNCTION__ = "removeDroidBase"
        __FUNCTION__ = "removeDroidBase"
#10 0x0807da25 in destroyDroid (psDel=0xca7fc00) at droid.c:662
No locals.
#11 0x0807c303 in droidDamage (psDroid=0xca7fc00, damage=240, weaponClass=0,

    weaponSubClass=12, impactSide=HIT_SIDE_REAR) at droid.c:263
        actualDamage = 207
        armour = 33
        originalBody = 1239
        body = 82
        state = DSS_ALEV_ALWAYS
        __PRETTY_FUNCTION__ = "droidDamage"
#12 0x0817a5ac in objectDamage (psObj=0xca7fc00, damage=240, weaponClass=0, 
    weaponSubClass=12, impactSide=HIT_SIDE_REAR) at projectile.c:2041
        __FUNCTION__ = "objectDamage"
        __PRETTY_FUNCTION__ = "objectDamage"
#13 0x08178118 in proj_ImpactFunc (psObj=0xcd40b80) at projectile.c:1409
        psStats = (WEAPON_STATS *) 0x9dbff74
        i = 16341
        iAudioImpactID = 475
        psCurrD = (DROID *) 0x41c
        psNextD = (DROID *) 0x9dc2ce0
        psCurrS = (STRUCTURE *) 0x9dc1e88
        psNextS = (STRUCTURE *) 0x172
        psCurrF = (FEATURE *) 0xffffffe7
        psNextF = (FEATURE *) 0x27a
        dice = 165
        tarX0 = 7586
        tarY0 = 0
        tarX1 = -1074620904
        tarY1 = 135771162
        radCubed = 215606328
        xDiff = 48325
        yDiff = 960
        relativeDamage = 8.40779079e-45
        position = {x = 18170, y = 295, z = 2032}
        scatter = {x = 0, y = 0, z = 0}
        damage = 240
        tarZ0 = 0
        tarZ1 = 760
        zDiff = 0
        facing = EXPLOSION_TYPE_SPECIFIED
        imd = (iIMDShape *) 0x9ac43b8
        impactSide = HIT_SIDE_REAR
        __PRETTY_FUNCTION__ = "proj_ImpactFunc"
        __FUNCTION__ = "proj_ImpactFunc"
#14 0x081798ac in proj_Update (psObj=0xcd40b80) at projectile.c:1715
        __PRETTY_FUNCTION__ = "proj_Update"
#15 0x081798d6 in proj_UpdateAll () at projectile.c:1734
        psObj = (PROJECTILE *) 0xcd40b80
        psPrev = (PROJECTILE *) 0x207
#16 0x080c98bd in gameLoop () at loop.c:411
        psCurr = (DROID *) 0x0
        psNext = (DROID *) 0x0
        psCBuilding = (STRUCTURE *) 0x0
        psNBuilding = (STRUCTURE *) 0x0
        psCFeat = (FEATURE *) 0xbff296d8
        psNFeat = (FEATURE *) 0xb7f4fe40
        i = 8
        widgval = 32
        quitting = 0
        intRetVal = INT_NONE
        clearMode = 7
        __FUNCTION__ = "gameLoop"
        __PRETTY_FUNCTION__ = "gameLoop"






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