URL:
  <http://gna.org/bugs/?10771>

                 Summary: psDroid->sMove.fx|y saved wrong
                 Project: Warzone Resurrection Project
            Submitted by: per
            Submitted on: Sunday 01/13/2008 at 23:57
                Category: None
                Severity: 5 - Blocker
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: All
         Planned Release: None

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Details:

In src/game.c, the psDroid->sMove.fx|y variables are saved as if they were
int, and read with totally wrong values on load. It makes the game explode
any droids that are moving when the savegame was created on load (a desperate
Pumpkin hack to avoid the game crashing, see src/move.c:2358). The problem
seems to lie in the serialization code.




    _______________________________________________________

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