URL:
<http://gna.org/bugs/?10771>
Summary: psDroid->sMove.fx|y saved wrong
Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Sunday 01/13/2008 at 23:57
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: All
Planned Release: None
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Details:
In src/game.c, the psDroid->sMove.fx|y variables are saved as if they were
int, and read with totally wrong values on load. It makes the game explode
any droids that are moving when the savegame was created on load (a desperate
Pumpkin hack to avoid the game crashing, see src/move.c:2358). The problem
seems to lie in the serialization code.
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