URL:
  <http://gna.org/bugs/?10955>

                 Summary: Segfault in MP game
                 Project: Warzone Resurrection Project
            Submitted by: thomasrast
            Submitted on: Saturday 02/02/2008 at 01:14
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: GNU/Linux
         Planned Release: None

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Details:

Only special thing that comes to mind was that the AI player on our team set
a beacon to call for help.

error   : SetUpInputFile(): Couldn't open input file:
'multiplay/learndata/player0/Sk-Clover-T2.lrn' for player 0:
File not founderror   : map_Height: x coordinate is a negative SDWORD passed
as an UDWORD: -20
error   : map_Height: y coordinate is a negative SDWORD passed as an UDWORD:
-20
 
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1228753168 (LWP 19834)]
0x08178f2d in updateCurrentPower (psPowerGen=0xcedd9d0, player=0)
    at power.c:331
331             asPower[player]->extractedPower += extractedPower ;
 
 
#0  0x08178f2d in updateCurrentPower (psPowerGen=0xcedd9d0, player=0)
    at power.c:331
        power = 0
        i = 4
        extractedPower = 0
#1  0x08178e6e in updatePlayerPower (player=0) at power.c:295
        psStruct = (STRUCTURE *) 0xced8a90
#2  0x080ca407 in gameLoop () at loop.c:265
        psCurr = (DROID *) 0xa7d8c0
        psNext = (DROID *) 0xb7e8174e
        psCBuilding = (STRUCTURE *) 0x0
        psNBuilding = (STRUCTURE *) 0x20
        psCFeat = (FEATURE *) 0xff0a0000
        psNFeat = (FEATURE *) 0xb7eda820
        i = 0
        widgval = 0
        quitting = 0
        intRetVal = INT_NONE
        clearMode = 7
        __FUNCTION__ = "gameLoop"
        __PRETTY_FUNCTION__ = "gameLoop"
#3  0x080cc553 in runGameLoop () at main.c:630
No locals.
#4  0x080cc8e7 in mainLoop () at main.c:803
        event = {type = 3 '\003', active = {type = 3 '\003', gain = 0 '\0', 
    state = 0 '\0'}, key = {type = 3 '\003', which = 0 '\0', state = 0 '\0',

    keysym = {scancode = 96 '`', sym = SDLK_F12, mod = KMOD_NUM, 
      unicode = 0}}, motion = {type = 3 '\003', which = 0 '\0', 
    state = 0 '\0', x = 96, y = 0, xrel = 293, yrel = 0}, button = {
    type = 3 '\003', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 96,

    y = 0}, jaxis = {type = 3 '\003', which = 0 '\0', axis = 0 '\0', 
    value = 96}, jball = {type = 3 '\003', which = 0 '\0', ball = 0 '\0', 
    xrel = 96, yrel = 0}, jhat = {type = 3 '\003', which = 0 '\0', 
    hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 3 '\003', which = 0
'\0', 
    button = 0 '\0', state = 0 '\0'}, resize = {type = 3 '\003', w = 96, 
    h = 293}, expose = {type = 3 '\003'}, quit = {type = 3 '\003'}, user = {
    type = 3 '\003', code = 96, data1 = 0x125, data2 = 0x1000}, syswm = {
    type = 3 '\003', msg = 0x60}}
#5  0x080cccd7 in main (argc=2, argv=0xbff82744) at main.c:957
No locals.




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