URL:
<http://gna.org/bugs/?10956>
Summary: Assertion error in multiplayer
Project: Warzone Resurrection Project
Submitted by: thomasrast
Submitted on: Saturday 02/02/2008 at 01:19
Category: Engine: Graphics
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: GNU/Linux
Planned Release: None
_______________________________________________________
Details:
error : SetUpInputFile(): Couldn't open input file:
'multiplay/learndata/player0/Sk-Clover-T2.lrn' for player 0:
File not founderror : widgSetTabs id=3500: invalid major id 1 >= max 1
error : Assert in Warzone: form.c:609 : widgSetTabs (major <
psForm->numMajor), last script event: '27 (CALL_DROID_DESTROYED)'
warzone2100: form.c:609: widgSetTabs: Assertion `major < psForm->numMajor'
failed.
Program received signal SIGABRT, Aborted.
[Switching to Thread -1228896528 (LWP 19966)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt full
#0 0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb7b12875 in raise () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#2 0xb7b14201 in abort () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#3 0xb7b0bb6e in __assert_fail () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#4 0x0819dabc in widgSetTabs (psScreen=0xb8e1d28, id=3500, major=1,
minor=0)
at form.c:608
psForm = (W_TABFORM *) 0xc4c9b80
__FUNCTION__ = "widgSetTabs"
__PRETTY_FUNCTION__ = "widgSetTabs"
#5 0x080a8044 in intDoScreenRefresh () at hci.c:903
StatsWasUp = 1
OrderWasUp = 0
objMajor = 1
objMinor = 0
statMajor = 2
statMinor = 0
psFlag = (FLAG_POSITION *) 0x0
#6 0x080a89e2 in intRunWidgets () at hci.c:1578
retID = 1065353216
retCode = 3219067848
quitting = 0
structX = 1167212544
structY = 135947984
structX2 = 0
structY2 = 136524874
objMajor = 0
objMinor = 514
psStructure = (STRUCTURE *) 0x3f800000
psDroid = (DROID *) 0x0
i = 0
widgOverID = 0
__FUNCTION__ = "intRunWidgets"
__PRETTY_FUNCTION__ = "intRunWidgets"
#7 0x080ca31d in gameLoop () at loop.c:203
psCurr = (DROID *) 0xd59f80
psNext = (DROID *) 0xb7e5e74e
psCBuilding = (STRUCTURE *) 0x0
psNBuilding = (STRUCTURE *) 0x20
psCFeat = (FEATURE *) 0xff0a0000
psNFeat = (FEATURE *) 0xb7eb7820
i = 3085662240
widgval = 0
quitting = 0
intRetVal = 3085662240
clearMode = 7
__FUNCTION__ = "gameLoop"
__PRETTY_FUNCTION__ = "gameLoop"
#8 0x080cc553 in runGameLoop () at main.c:630
No locals.
#9 0x080cc8e7 in mainLoop () at main.c:803
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\0',
state = 0 '\0'}, key = {type = 4 '\004', which = 0 '\0', state = 0 '\0',
keysym = {scancode = 70 'F', sym = 4294901760, mod = KMOD_NONE,
unicode = 0}}, motion = {type = 4 '\004', which = 0 '\0',
state = 0 '\0', x = 70, y = 538, xrel = 0, yrel = -1}, button = {
type = 4 '\004', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 70,
y = 538}, jaxis = {type = 4 '\004', which = 0 '\0', axis = 0 '\0',
value = 70}, jball = {type = 4 '\004', which = 0 '\0', ball = 0 '\0',
xrel = 70, yrel = 538}, jhat = {type = 4 '\004', which = 0 '\0',
hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 4 '\004', which = 0
'\0',
button = 0 '\0', state = 0 '\0'}, resize = {type = 4 '\004', w =
35258438,
h = -65536}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user =
{
type = 4 '\004', code = 35258438, data1 = 0xffff0000, data2 = 0x0},
syswm = {type = 4 '\004', msg = 0x21a0046}}
#10 0x080cccd7 in main (argc=2, argv=0xbfdf15b4) at main.c:957
---Type <return> to continue, or q <return> to quit---
No locals.
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