URL:
  <http://gna.org/bugs/?11113>

                 Summary: Warzone 2100 Multi-Turret Test
                 Project: Warzone Resurrection Project
            Submitted by: None
            Submitted on: Thursday 02/21/2008 at 13:39 CET
                Category: None
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 2.1_beta1
        Operating System: Microsoft Windows
         Planned Release: None

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Details:

Well this isn't an error or a serious bug in the game first of all...

I was using a Heavy body with a multi-turret design. Ripple Rocket in
conjunction with Mini-Rocket Artillery... I found when assigned to a sensor
turret that the ripple rocket would fire with no problems but the Mini-Rocket
Artillery wouldn’t as normal due to the range difference of course. But the
Mini-Rocket Artillery would stay fixed to what the Ripple Rocket was firing
at meaning; that when ever a tank got in range of the Mini-Rocket Artillery's
Range it wouldn't even fire. (Sensor Assigned)

I found that practically with all the turret's, depending on what angle the
turret is firing from even if assigned to a sensor turret the second turret
doesn't always fire at the same time as the first turret. (Elevation)

There is a slight problem with targeting; where as one turret is firing at
one target while the other is trying to fire at another causing the tank to
become confused turning from side to side until either the target has moved
out or range or been destroyed or by manually controlling the tank.

(Now that most multi turret designs go over 1000 Power; of course depending
on your design, I think in the design view where it shows it has 1000 Power
should be changed to properly show how much the tank really costs. For
Example if the tanks costs 1200 Power... I know with the manufacturing icon
you can check the full price over 1000 Power with the over head cursor).

Finally! This is 100% confirmed, but from my 1 AI, 1 Team testing as an ally.
I found that for instance if you set the game map settings to allow one
structure of that type to be built, the 1 AI ally won't listen to this rule.
(I recently noticed not team AI doesn't necessarily listen to this rule as
well). Basically the repair structure!




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