for the targetting issue (both sensor attached and not), it would be prudent to clearly define that the "first" weapon is the primary weapon, and all other weapons are not allowed to influence anything, especially vehicle movement and orientation. as for sensor control, i believe it makes perfect sense that all onboard artillery also get connected to that one sensor, as anything else would be a micromanagement nightmare -- i would say that for any weapon attached to a sensor: until the target is within range, it should be free to attack targets within its internal sensor range (as it would if you told it to directly attack a target).
On Thu, Feb 21, 2008 at 5:39 AM, anonymous <[EMAIL PROTECTED]> wrote: > > URL: > <http://gna.org/bugs/?11113> > > Summary: Warzone 2100 Multi-Turret Test > Project: Warzone Resurrection Project > Submitted by: None > Submitted on: Thursday 02/21/2008 at 13:39 CET > Category: None > Severity: 2 - Minor > Priority: 5 - Normal > Status: None > Assigned to: None > Originator Email: [EMAIL PROTECTED] > Open/Closed: Open > Discussion Lock: Any > Release: 2.1_beta1 > Operating System: Microsoft Windows > Planned Release: None > > _______________________________________________________ > > Details: > > Well this isn't an error or a serious bug in the game first of all... > > I was using a Heavy body with a multi-turret design. Ripple Rocket in > conjunction with Mini-Rocket Artillery... I found when assigned to a > sensor > turret that the ripple rocket would fire with no problems but the > Mini-Rocket > Artillery wouldn't as normal due to the range difference of course. But > the > Mini-Rocket Artillery would stay fixed to what the Ripple Rocket was > firing > at meaning; that when ever a tank got in range of the Mini-Rocket > Artillery's > Range it wouldn't even fire. (Sensor Assigned) > > I found that practically with all the turret's, depending on what angle > the > turret is firing from even if assigned to a sensor turret the second > turret > doesn't always fire at the same time as the first turret. (Elevation) > > There is a slight problem with targeting; where as one turret is firing at > one target while the other is trying to fire at another causing the tank > to > become confused turning from side to side until either the target has > moved > out or range or been destroyed or by manually controlling the tank. > > (Now that most multi turret designs go over 1000 Power; of course > depending > on your design, I think in the design view where it shows it has 1000 > Power > should be changed to properly show how much the tank really costs. For > Example if the tanks costs 1200 Power... I know with the manufacturing > icon > you can check the full price over 1000 Power with the over head cursor). > > Finally! This is 100% confirmed, but from my 1 AI, 1 Team testing as an > ally. > I found that for instance if you set the game map settings to allow one > structure of that type to be built, the 1 AI ally won't listen to this > rule. > (I recently noticed not team AI doesn't necessarily listen to this rule as > well). Basically the repair structure! > > > > > _______________________________________________________ > > Reply to this item at: > > <http://gna.org/bugs/?11113> > > _______________________________________________ > Message sent via/by Gna! > http://gna.org/ > > > _______________________________________________ > Warzone-dev mailing list > [email protected] > https://mail.gna.org/listinfo/warzone-dev >
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