URL:
<http://gna.org/bugs/?11119>
Summary: LoadDroidMoveControl: Assertion
`droidOnMap(psDroid)' failed. Results in Segfault.
Project: Warzone Resurrection Project
Submitted by: timnik
Submitted on: Thursday 02/21/2008 at 22:29
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 2.1_beta1
Operating System: GNU/Linux
Planned Release: None
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Details:
I'm guessing warzone segfaults after pressing continue upon finishing the
level in which the enemy with superior technology is first encountered is
encountered. (The first level that requires you to bring a truck to build
defenses around the LZ.
When run from the terminal, I get the following output:
[EMAIL PROTECTED] ~ $ warzone2100
error : loaded droid standing or moving off the map
error : Assert in Warzone: game.c:5685 : LoadDroidMoveControl
(droidOnMap(psDroid)), last script event: '<none>'
warzone2100: game.c:5685: LoadDroidMoveControl: Assertion
`droidOnMap(psDroid)' failed.
Saved dump file to '/tmp/warzone2100.gdmp'
Aborted (core dumped)
[EMAIL PROTECTED] ~ $
The saved dump file is attached. If there's anything else I can do to help
track down the issue, let me know.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Thursday 02/21/2008 at 22:29 Name: warzone2100.gdmp Size: 16kB By:
timnik
<http://gna.org/bugs/download.php?file_id=3854>
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