URL:
  <http://gna.org/bugs/?11119>

                 Summary: LoadDroidMoveControl: Assertion
`droidOnMap(psDroid)' failed. Results in Segfault.
                 Project: Warzone Resurrection Project
            Submitted by: timnik
            Submitted on: Thursday 02/21/2008 at 22:29
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 2.1_beta1
        Operating System: GNU/Linux
         Planned Release: None

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Details:

I'm guessing warzone segfaults after pressing continue upon finishing the
level in which the enemy with superior technology is first encountered is
encountered. (The first level that requires you to bring a truck to build
defenses around the LZ.

When run from the terminal, I get the following output: 


[EMAIL PROTECTED] ~ $ warzone2100 
error   : loaded droid standing or moving off the map
error   : Assert in Warzone: game.c:5685 : LoadDroidMoveControl
(droidOnMap(psDroid)), last script event: '<none>'
warzone2100: game.c:5685: LoadDroidMoveControl: Assertion
`droidOnMap(psDroid)' failed.
Saved dump file to '/tmp/warzone2100.gdmp'
Aborted (core dumped)
[EMAIL PROTECTED] ~ $


The saved dump file is attached. If there's anything else I can do to help
track down the issue, let me know.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Thursday 02/21/2008 at 22:29  Name: warzone2100.gdmp  Size: 16kB   By:
timnik

<http://gna.org/bugs/download.php?file_id=3854>

    _______________________________________________________

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