Am Freitag, 7. März 2008 17:25:20 schrieb Per Inge Mathisen:
> On Fri, Mar 7, 2008 at 3:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> >  > My current ideas:
> >  > - base.wz: Contains the stuff needed by everything
> >  > - cam(paign).wz: Contains just the campaign relevant things
> >  > - m(ulti)p(lay).wz: Contains just the multiplayer relevant data
>
> The entire mp.wz is built on top of the campaign data, and it has to
> be "rebuilt" from scratch to be based on something else. And what is
> this something else, if you take out all the campaign related stuff?
> base.wz would be almost empty,
False. It would still contain textures, sounds, most scripts, stats, etc.

campaign.wz would get the campaign only maps, specific scripts, ...
multiplay.wz would get the multiplay only maps, skirmish ai, ...

> and campaign.wz and mp.wz would contain 
> a ton of duplicate data
True

> (ie lead to a much bigger download). 
False. We still zip it up, which should reduce that redundancy to almost 
nothing.

> As I said on IRC, I think this is a lot of work for very little gain.
The idea was that I could take the campaign.wz, copy it to mycam.wz, edit a 
few scripts and have a fully functional new campaign (for example), without 
having to fiddle through a ton of unrelated files.

--DevUrandom

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