On Tue, Mar 4, 2008 at 5:10 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > In addition to that, I would propose stackable mods (mods can have 0 or 1 > dependencies, which they are stacked upon). Means: If I want to do a mod > which replaces a few textures, I stack on base.wz, which ensures that (a) > when I am mounted, base.wz is in PATH, too, and (b) that I am located > before > base.wz in PATH. I think allowing "0 or more" dependencies is prudent. Almost all mods would (eventually) depend on base.wz unless they were a *total* conversion. Depth-first searching definitely wouldn't be the way to go -- i'll post something on this later.
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