On Tue, Mar 4, 2008 at 5:10 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:

>
> In addition to that, I would propose stackable mods (mods can have 0 or 1
> dependencies, which they are stacked upon). Means: If I want to do a mod
> which replaces a few textures, I stack on base.wz, which ensures that (a)
> when I am mounted, base.wz is in PATH, too, and (b) that I am located
> before
> base.wz in PATH.


I think allowing "0 or more" dependencies is prudent. Almost all mods would
(eventually) depend on base.wz unless they were a *total* conversion.
Depth-first searching definitely wouldn't be the way to go -- i'll post
something on this later.
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