Am Sonntag, 17. August 2008 19:49:33 schrieb Giel van Schijndel: > At Sunday 17 August, 12:08 Bertrand Coconier wrote: > > I just read this post in the Warzone forum: > > http://forums.wz2100.net/viewtopic.php?f=19&t=1864 > > May I suggest you to use function glcAppendCatalog() > > rather than copying the DejaVu Mono font into > > C:\Windows\font ? > > We don't copy anything into C:\Windows\* at all. Please > note that it's a user suggesting that as a "fix". (To avoid that the CUSTOMFONTDIR patch to fontconfig was created and included upstream recently.)
> > Function glcAppendCatalog() allows your app to declare
> > fonts which are not stored in the system fonts
> > directory(ies). In the particular case of Warzone, this
> > means that you should add a call like that:
> >
> > glcAppendCatalog("C:\Program Files\Warzone 2100\fonts");
> > /* The path is hardcoded in this example but it may
> > adapted to your specific needs */
>
> Ah, I wasn't aware of that functionaility. We currently
> use a fontconfig configuration file to add to our font directory.
Does glcAppend...() make any fontconfig setting unnecessary?
In that case it sounds like a viable option to refrain from using the new
CUSTOMFONTDIR feature in fontconfig (added recently to provide a solution for
our problem) and switching to interfacing with GLC only (aka not shiping
non-default fontconfig config files).
Of course only if glcAppend...() does not have any drawbacks compared to the
current method.
--Devurandom
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