Am Sonntag, 17. August 2008 19:49:33 schrieb Giel van Schijndel:
> At Sunday 17 August, 12:08 Bertrand Coconier wrote:
> > I just read this post in the Warzone forum:
> > http://forums.wz2100.net/viewtopic.php?f=19&t=1864
> > May I suggest you to use function glcAppendCatalog()
> > rather than copying the DejaVu Mono font into
> > C:\Windows\font ?
>
> We don't copy anything into C:\Windows\* at all. Please
> note that it's a user suggesting that as a "fix".
(To avoid that the CUSTOMFONTDIR patch to fontconfig was created and included 
upstream recently.)

> > Function glcAppendCatalog() allows your app to declare
> > fonts which are not stored in the system fonts
> > directory(ies). In the particular case of Warzone, this
> > means that you should add a call like that:
> >
> > glcAppendCatalog("C:\Program Files\Warzone 2100\fonts");
> > /* The path is hardcoded in this example but it may
> > adapted to your specific needs */
>
> Ah, I wasn't aware of that functionaility. We currently
> use a fontconfig configuration file to add to our font directory.
Does glcAppend...() make any fontconfig setting unnecessary?
In that case it sounds like a viable option to refrain from using the new 
CUSTOMFONTDIR feature in fontconfig (added recently to provide a solution for 
our problem) and switching to interfacing with GLC only (aka not shiping 
non-default fontconfig config files).
Of course only if glcAppend...() does not have any drawbacks compared to the 
current method.

--Devurandom

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