This is with person playing with VTOLs mostly (120 units or so). Latest trunk. 1 hour+ into skirmish game, and no crashes, until they tried to save. Then got: error |000014474347: [mapSaveTagged] More flags than we can handle (1)! error |000014474347: [mapSaveTagged] Assert in Warzone: ..\src\map.c:824 (i < (4 * 5 * 2)), last script event: 'N/A' ...
CS:EIP Symbol + Offset Thread ID 64-bit Timer samples 0x419110 fpathCompare 1475139 0x419040 fpathOpenGet 643300 0x54b750 processVisibility 190012 0x675290 _RTC_CheckStackVars 183398 0x4abbc0 gridIterate 168450 0x54a3b0 rayTerrainCallback 157199 0x6102e0 pie_Draw3DShape2 150714 0x418eb0 fpathGetNode 130681 0x612710 pie_DrawTerrainTriangle 109678 0x44e310 checkDroid 106725 0x41dd30 _clustAddDroid 95706 0x443990 addNaybor 93921 0x4efe90 rayCast 91548 0x4186c0 fpathAStarRoute 89672 0x419ca0 atmosDrawParticles 83541 0x419360 atmosUpdateSystem 76990 0x43e9f0 drawTerrainTile 73010 0x436b10 drawTiles 70389 0x443820 droidGetNaybors 62988 0x43ef50 flipsAndRots 59125 0x458ba0 fpathBlockingTile 58495 0x60f080 pie_RotateProject 52939 0x675469 _ftol2_pentium4 50415 0x4eef30 appliedRadarColour 47963 0x675260 _RTC_CheckEsp 46676 0x4abe30 gridRemoveArrayObject 41525 0x44e1e0 droidOnMap 41315 0x54ab80 visibleObject 33213 0x4abd00 gridAddArrayObject 31349 0x4f04d0 Vector3i_Sub 29025 0x4133e0 aiCheckAlliances 27163 0x544be0 checkStructure 26822 0x4ef290 DrawRadarObjects 26371 0x4369a0 mapTile 25871 0x66f0b0 audio_CheckSame3DTracksPlaying 23725 0x478aa0 inQuad 23261 0x4eec90 DrawRadarTiles 22531 0x4f0450 Vector3i_Add 22467 0x4a9950 map_Height 21850 0x4499f0 worldOnMap 20999 0x43da00 locateMouse 20160 (rest snipped) 41 functions, 4153 instructions, Total: 4806321 samples, 83.65% of samples in the module, 48.29% of total session samples
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