#110: [AI] priority for building oil derrick too high
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Reporter: [EMAIL PROTECTED] | Type: enhancement
Status: new | Priority: minor
Milestone: | Component: other
Version: 2.1 | Keywords: AI
Operating_system: None |
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At the beginning of a multiplayer game with locked teams (eg 2 cpu in the
same team) the cpu players want to build every oil derrick possible.
For example we played the map 8-Ziggurat. The cpus first build the power
generator, then the 4 oil derrick in their area. But after this, they want
to have also the other oil fields of their team partners. So they drive
all the way to see that the other cpu was faster and drive back.
In this time their bases are often already destroyed.
Is it posible to "teach" the cpu only taking the oil fields near to its
base or first building up the base and then go away from it for oil
fields?
Thanks
Markus
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Ticket URL: <http://developer.wz2100.net/ticket/110>
Warzone 2100 Trac <http://wz2100.net/>
The Warzone 2100 Resurrection Project
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