Am Samstag, 29. November 2008 17:27:15 schrieb Freddie Witherden: > Hi, > > > While it's better than the current way, the problem with such a scheme > > is that it only allows one mod at a time. I much prefer the old > > Warzone way of simply renaming the mod to enable/disable it. > > Double-clicking it could even toggle its enable/disable state. > > Mixing and matching mods is never a good idea. If we encouraged it > then it would just lead to more useless bug reports. That's all the fun. ;) Multiple mods. Of course there'd be incompatibilities, but that should not concern us, as long as we are not causing them.
> > Other suggestions include simply bundling a separate mod manager (like > > the old Warzone Launcher), or including a mod manager in-game. The > > game should at least report in the main menu which mods are active. > > Can do. > > >> And another request, is it possible to register additional protocols > >> on linux/max, like "warzone://<ip>:<port>" so that we can fire up > >> warzone from a server-list inside the browser, for example? > > Not really. It is possible on Windows but that's about it. Doesn't XDG define a way for that to work?
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