#177: Savegame bug / pathfinder issue? (Likely related to Ticket #127)
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        Reporter:  [EMAIL PROTECTED]  |        Type:  defect
          Status:  new                   |    Priority:  major 
       Milestone:                        |   Component:  other 
         Version:  2.1_rc2               |    Keywords:        
Operating_system:  Mac OS                |   Blockedby:        
        Blocking:                        |  
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 Hello,

 Attached is a savegame from version 2.1 RC1 that can repeatably crash both
 RC1 and RC2 - the non debug versions. I'm running Mac OS X 10.4.11 on a
 Powerbook G4 1.25 Ghz

 The easiest way to repeat it is to go to the lower left region of the map
 as soon as the game loads, select the large group of units there, and send
 them for recycling.

 I believe the bug is related to the path finder (? - sorry, I'm not very
 familiar with the source code yet), because it can also be repeated by
 requesting that the units move to any area very far from where they are
 currently stationed, however, if you request that they only move small
 distances at a time, it does not crash.

 In the Console, I get the following:
 error   : [dirDiff] Assert in Warzone:
 /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/move.c:252
 (retval >=0 && retval <=180), last script event: 'N/A'
 Assertion failed: (retval >=0 && retval <=180), function dirDiff, file
 /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/move.c, line
 252.

 I hope that helps...

-- 
Ticket URL: <http://developer.wz2100.net/ticket/177>
Warzone 2100 Trac <http://wz2100.net/>
The Warzone 2100 Resurrection Project
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