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I want to do this on the ML as I think that it's easier to have discussions on
here than on trac.

This applies to this whole post: Please correct me, if I am wrong. Do not forget
Hanlon's Razor: http://en.wikipedia.org/wiki/Hanlon%27s_razor
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per started to work on ECM stuff long ago and recently continued his work on it.
ECM stands for electronic counter-measures and its task is to reduce the
effectiveness of enemy sensors.

There must be a clear specification of the goal that is achieved by ECM
technology, otherwise there will be problems when ECM is finally added to the
game, e. g. those people responsible for documentation cannot keep up with the
actual development as it diverges from what the documenter thought was agreed on
before.


How do we make sure that ECM technology is well-balanced? When a unit is
protected against enemy sensors by means of ECM all units and defense structures
that are assigned to enemy sensors won't fight the incoming enemy unit.
* How strong is ECM?
* How far does its range go?
* Is there a minimum field of view that sensor towers always retain? Is
ECM-'cloaking' all-or-nothing (boolean) or are there different grades of 
'cloaking'?
* If there are different grades of 'cloaking', is it realised by a decreased
accuracy for those units and defense structures assigned to that sensor?
* Can additional sensors make up for lost field of view?
* Do ECM Jammers stack? If yes, to what extent? Can you build like 10 of them
and effectively have an artillery-sensor-invisible area?

As almost everything in Warzone 2100 has a sensor, the question is which of
those sensors are affected by ECM technology and which can be affected
technically (code-wise).

ECM sounds quite sophisticated to me, so where is ECM going to be in the
technology tree? Sensors are available quite early, sophisticated
computer-technology is available quite late in the game. Adding them to the
early game makes the technology-tree a bit unrealistic IMHO, but I don't want to
talk about realism in a game here, it's just that Zarel tried/tries/succeeded at
(:P) adding more sense to the technology-tree.


Warzone 2100 is a game for people with intact vision, so: Visualisation is
everything! The following things need to be visualised for ECM:
a. Field of view for ECM-affected, _own_ sensors
b. Field of view for ECM-affected, enemy sensors
c. Field of _own_ ECM jamming
d. Field of enemy ECM jamming
e. 'Cloak' status of _own_ units
f. 'Cloak' status of enemy units

Notes on a:
* Already implemented, but is the activation of the sensor ranges easy enough
for Joe Average?
* And is an outline of the sensor range enough?
* If ECM is implemented with different grades of 'cloaking', how do you make
that visible with an outline? A two-colour system with both colours blended
seems sensible.

Notes on b:
* How do you find out that a certain area is under constant surveillance of a
sensor? The hard way? "Oh, look, 200 Archangel Missiles! D:"
* How can you find out how strong you impaired the enemy's sensors? The hard
way? "Seems there is yet another sensor somewhere D: ..."

Notes on c:
* Probably similar implementation as a. Same problems as a.

Notes on d:
* How do you find out how strong the enemy ECM is?
* By looking at your sensor range outline?
* What is if that ECM were active before you built your first sensor? You
probably don't notice that it's jammed.
* Are there other ways to visualise this than having a two-coloured sensor view,
where one colour indicates the maximum and a different colour indicates the
current/jammed view?

Notes on e:
* How can you easily distinguish between 'cloaked'/sensor-protected
units/buildings and 'un-cloaked'/sensor-exposed units/buildings? Starcraft
showed units semi-transparent to achieve this. The emphasis is on the word
EASILY (without any UI interaction).
* If ECM is implemented with different grades of 'cloaking', how do you make
that visible?

Notes on f:
* How can you easily distinguish between enemy 'cloaked'/sensor-protected
units/building and 'un-cloaked'/sensor-exposed units/buildings? The hard way?
"Why don't my units shoot? Must be a bug! *report*"
* If ECM is implemented with different grades of 'cloaking', how do you make
that visible to the enemy? A two-colour system with both colours blended seems
sensible.


Okay, that was quite much and I need to get up early tomorrow ~.~. Please
comment on this, ECM has the potential to change the way Warzone 2100 is played
fundamentally, so I think there is room for much discussion. :)

- - Kreuvf
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