2009/3/29 Kreuvf <[email protected]>:
> There must be a clear specification of the goal that is achieved by ECM
> technology, otherwise there will be problems when ECM is finally added to the
> game, e. g. those people responsible for documentation cannot keep up with the
> actual development as it diverges from what the documenter thought was agreed 
> on
> before.

I'm going to suggest a much simpler system:

It seems the existence of an "ECM" cursor implies that ECM was meant
to be targeted. Therefore, I propose that one ECM disables one sensor
completely (any sensor, not necessarily just a sensor turret/tower).
So if your lone cannon tank got ECM'ed, it would be unable to see
anything. This is lifted when the ECM stops targeting you (i.e. when
the ECM targets something else, or you move out of the ECM's range).

I propose that the ECM has a range of 18 tiles, so it's enough to
disable any other sensor without getting too far into their range. For
reference:

Sensor Turret: 12
Sensor Tower: 16
CB Turret, Tower: 16
VTOL Strike Turret, Tower: 16
VTOL CB Turret, Tower: 16
WSS Turret, Tower: 18

CC: 16
Uplink: 18
Fortresses: 12
Towers: 10
All other units/structures: 8

-Zarel

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