2009/4/20 Per Inge Mathisen <[email protected]>:
> ... and discuss the bigger changes on the forum prior to making them ;-)

Yeah, yeah.

> I would still *prefer* to get a detailed changelog each time, and I
> also think it would be better for you, since that makes it much easier
> to playtest the new changes instead of going about it merely by
> guesswork.

The current changelogs are detailed enough to point to what needs playtesting.

2009/4/20 bugs buggy <[email protected]>:
> Are you saying you commit the changes first, then write your changelog
> at your site?

Hmm. Apparently, I've been committing with a summarized changelog from
my site. I guess I'll use the full changelog now.

> If not, a simple copy & paste from that would be good enough for the most 
> part.
> I rather see a '+' | '-' table generated, so at a quick glance, we can
> all tell if you nerfed something, or made something stronger.
>
> The main point is, when you say something like "VTOLs partially fixed.
> " and don't go into details on the how & why, it gets a bit confusing
> to those that don't live in CSV hell ;), and they must do a diff to
> see what you have done.

Other than "VTOLs fixed" and "cyborgs fixed" every once in a while, I
generally indicate which direction ("Heavy cyborgs are slightly
lighter. Should be able to move now."). In those cases, it's because
it's a bunch of minor tweaks in both directions: Some are slightly
weaker, some are slightly stronger - saying which one's which takes
_way_ too much time. The diff generated automatically by Trac should
be enough, I think.

-Zarel

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