2009/4/20 Per Inge Mathisen <[email protected]>: > ... and discuss the bigger changes on the forum prior to making them ;-)
Yeah, yeah. > I would still *prefer* to get a detailed changelog each time, and I > also think it would be better for you, since that makes it much easier > to playtest the new changes instead of going about it merely by > guesswork. The current changelogs are detailed enough to point to what needs playtesting. 2009/4/20 bugs buggy <[email protected]>: > Are you saying you commit the changes first, then write your changelog > at your site? Hmm. Apparently, I've been committing with a summarized changelog from my site. I guess I'll use the full changelog now. > If not, a simple copy & paste from that would be good enough for the most > part. > I rather see a '+' | '-' table generated, so at a quick glance, we can > all tell if you nerfed something, or made something stronger. > > The main point is, when you say something like "VTOLs partially fixed. > " and don't go into details on the how & why, it gets a bit confusing > to those that don't live in CSV hell ;), and they must do a diff to > see what you have done. Other than "VTOLs fixed" and "cyborgs fixed" every once in a while, I generally indicate which direction ("Heavy cyborgs are slightly lighter. Should be able to move now."). In those cases, it's because it's a bunch of minor tweaks in both directions: Some are slightly weaker, some are slightly stronger - saying which one's which takes _way_ too much time. The diff generated automatically by Trac should be enough, I think. -Zarel _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
