2009/5/7 Dennis Schridde <[email protected]>
> Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
> > And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
>
> Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the
> latter? (1.10-ai could stay as a mod if someone desires.)

The issue is that 1.10-ai is a better AI than Aiv. Aiv uses a _very_
limited subset of the weapons, namely, only those that were
overpowered in 2.1 with Troman's balance (namely, minipod tanks,
cannon tanks, and flamer cyborgs - no VTOLs at all). This also makes
Aiv very easy to counter: It just so happens that the only units and
structures Aiv uses are the only units and structures with a weakness
to flamer. Even in 2.1, unless you stack the odds _way_ against you, a
flamer cyborg rush will take care of Aiv.

Aiv's flaws are very readily apparent in T3. In 2.1 balance, T3
weapons are weaker than T1 weapons, so Aiv refusing to use any weapon
beyond Hyper Velocity Cannon was strategically sound. In 2.2, T3
weapons are again the more powerful ones, and while 1.10-ai eventually
gets to Scourge Missile, Gauss Cannon, and Pulse Laser, Aiv will stick
with Hyper Velocity Cannon and lose utterly.

In addition, while Aiv is technically a first-party mod, it's
unmaintained, and there are many Aiv-related crashes that no one has
fixed. 1.10-ai is more stable, since it's actually somewhat
maintained.

I'm advocating dropping Aiv not because it's a third-party mod, but
because it's worse than 1.10 AI, and it's caused many crashes that no
one's bothered to fix.

- Zarel

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