On 9/26/09, Per Inge Mathisen <perxx...@gmail.com> wrote: > I have been working with OpenGL 2.0+ features lately, and I think I > could have a good shot at making the current model drawing code much > faster by using such features. However, this would require working > support for VBOs and GLSL shaders. It probably means bye-bye Intel > integrated graphics hardware (at least until they manage to get the > drivers up to speed on the more modern of their hardware). The trunk > branch was supposed to be for modern graphics hardware, and the way > graphics development is going, the OpenGL 1.x way of doing things is > more and more a thing of the past. On the other hand, Intel integrated > chipsets have bigger market share than either ATI or Nvidia (at 40%, > 27% and 20% respectively in one article I read). So perhaps we should > do a 2.3 branch of the current trunk before any such changes, and hope > that Intel users can use that? From what I have heard, at least some > Intel users have been running trunk successfully. > > Of course, once we start using shaders and VBOs, a lot of new > interesting possibilities open up in the graphics department. So it is > not just to increase the speed of model drawing we would be adding > this requirement. Because of the intrusive changes needed, maintaining > two drawing paths would not be feasible. > > Let me know what you think.
Are you insane? How can I play this game on my 5+ year old machine then!?!?!? ;) All kidding aside, I am fine with almost all of this. GSSL will be nice, but I worry about the support, and if we need to have fallback routines or not. We just don't have the manpower to have fallback routines. The part I do not agree is about the version. I much rather we have the current trunk as 3.0. Then the new trunk (with shaders / GLSL+ whatever else) should be 3.5 or maybe even 4.0. This leaves us with 2.2 branch to move up to 2.9 for room to grow, instead of doing 2.2.100001 :) In case we want to backport stuff from trunk to the 2.x line. I have more comments on 2.2+ shortly. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev