#1267: "Ghost" Units - Multiplayer Units Out of Synchronization
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Reporter: Rafael | Type: defect
Status: new | Priority: major
Milestone: unspecified | Component: Engine: Networking
Version: 2.2.4 | Keywords: Ghost, Units, Difference,
Synchronization
Operating_system: Microsoft Windows | Blockedby:
Blocking: |
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I was playing in a 1 vs 1 match with a friend on the map HighGround via
wireless LAN. I sent an attack force of cyborgs into his base and then
retreated them back to my base to repair. However, on my friend's PC, the
units stayed behind and destroyed his base. We looked at each others'
screens to verify. My ghost army was destroying his base and buildings
would randomly blow up from his base on my PC even though I had no units
there. When I finally did send my force back in, his PC registered both
the "ghost" units and the attacking force (which were supposed to be the
exact same units). Also, the ghost units appeared to be indestructable
despite the fact that they were still able to do damage. Additionally, on
my PC, some of his units persued my retreating force and were destroyed,
while those same units on his PC randomly blew up from within his base. It
was as if two battles were being faught with the same units and on the
same map, a parallel dimension. The point of differentiation could have
been anywhere. If I can find the point of differentiation it would help
this investigation a great deal and maybe put an end to this bug. Both PCs
were running Windows XP SP3, and both were running v2.2.4 of the game. No
mods were in use. There was no network lag.
--
Ticket URL: <http://developer.wz2100.net/ticket/1267>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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