On Sat, Jan 30, 2010 at 4:16 AM, buginator <[email protected]> wrote: > Since the Qt branch was inactive (as in, everyone not committing > patches to it) for a long period of time, have you tried a test merge > (to a new branch?) first to make sure all is OK?
Once there is agreement that a merge can be done, that should of course be the first order of business. > Once that is done, can I convince you of getting rid of popt and all > its dependencies as well? I could take a look at it. > My only question is what the performance hit will be (if any) going > from SDL to Qt. Have you profiled it to get some rough estimates? That was my first worry, and the first thing I tested before going forward with the Qt port. Running the game from inside the Qt main loop does not seem to have any performance impact at all. That was to me quite interesting. > I can take care of the MSVC files, that shouldn't be a problem. I > have made Qt stuff before with it. Excellent. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
