May I suddenly pop-up and add some notices? > On Thu, Feb 4, 2010 at 1:25 AM, Guangcong Luo <[email protected]> wrote: >> 5 months ago, i-NoD wrote a patch to make teamcolors easier to implement. >> I was wondering if anyone's tested this patch. It it's stable and >> finished, we may wish to commit it to trunk immediately, so that >> artists can make use of it in trunk.
That version is finished and stable (at least was for my old PC), but it gives limited color range and isn't a "grain merge", so I would use it for trunk. But isn't requires shaders (modern gfx). >From: "Per Inge Mathisen" <[email protected]> > I do not think it was finished. I added a reference to the forum > thread in the ticket. I could take a look at it, although I think we > need shaders to implement grain merge. These is also a completed version of shader-based TCMask (based on slightly modified Per's framework) which uses "grain merge" method. It was running smoothly last time I checked it month ago. I just need to sycn it with latest trunk (tomorrow, most likely)... > If I could add shaders, I could also easily add team colour shifting > (http://wiki.wesnoth.org/Team_Color_Shifting) as an additional option. Any particular benefits from this one (in contrast of having a separated image aka TCMask)? It's just easier for me not to track some colors for while working with textures, but I guess there is nothing wrong with having alternatives... ------- i-NoD _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
