On 2/5/10, Guangcong Luo <[email protected]> wrote:
> On Fri, Feb 5, 2010 at 7:27 PM, buginator <[email protected]> wrote:
>  > We should make a 'mods' directory in the config directory, and deal
>  > will all mods there.
>
> I'm fine with that.
>
>
>  > Before the release of Beta 10, I really think we should add mods,
>  > mods/campaign, mods/mp and (with some apprehension) mods/autoload in
>  > the config directory, and disallow any other directory for mods / maps
>  >  / music.
>
>
> Do you think we could implement my new mod format for 2.3? i.e. put it
>  in mods/newmod.mod.wz instead of mods/multiplay/newmod.wz
>
>  I remember giving someone a .wz file, and he was like "Where do I put
>  it? multiplay? campaign? global?"

Hmm.
I am not really fond of going by the name of the file to determine
what it is, but that may be just me.

I rather have a file inside the mod that we can parse, and it would
have the Author's name, contact info, license, mod type and mod CRC
size.

I guess it could be a short term fix?   I am indifferent, whatever the
majority rules, I will go with them. :)

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