#1612: Unify commander levels
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 Reporter:  Zarel  |              Owner:                  
     Type:  patch  |             Status:  new             
 Priority:  major  |          Milestone:  2.3             
Component:  other  |            Version:  svn/2.3         
 Keywords:         |   Operating_system:  All/Non-Specific
Blockedby:         |           Blocking:                  
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 Hey, this is a quick proposal:

 Currently, units assigned to a commander have effective experience levels
 of:

 MAX(level, commanderLevel+1) in skirmish, and
 MAX(level, commanderLevel) in campaign

 I'd like to change these both to:

 MAX(level+1, commanderLevel)

 This ensures that there's always a reason to attach a unit to a commander,
 without otherwise changing balance.

 I'm also planning on making commanders gain levels twice as fast in
 campaign (so they match current MP). That makes them take 1024 experience
 to reach hero status (compare 512 for a normal unit, 1024 for an MP
 commander, and 2048 for a current campaign commander).

 Previously, hero commanders were practically never seen, so this should
 alleviate that somewhat.

 Barring objections, I'll be committing this in a few days (to 2.3, too -
 it's a balance change, and if you read it, there's nothing in there that
 can break anything, and it fixes a few bugs relating to commanders).

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1612>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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