#1612: Unify commander levels -------------------+-------------------------------------------------------- Reporter: Zarel | Owner: Type: patch | Status: new Priority: major | Milestone: 2.3 Component: other | Version: svn/2.3 Keywords: | Operating_system: All/Non-Specific Blockedby: | Blocking: -------------------+-------------------------------------------------------- Hey, this is a quick proposal:
Currently, units assigned to a commander have effective experience levels of: MAX(level, commanderLevel+1) in skirmish, and MAX(level, commanderLevel) in campaign I'd like to change these both to: MAX(level+1, commanderLevel) This ensures that there's always a reason to attach a unit to a commander, without otherwise changing balance. I'm also planning on making commanders gain levels twice as fast in campaign (so they match current MP). That makes them take 1024 experience to reach hero status (compare 512 for a normal unit, 1024 for an MP commander, and 2048 for a current campaign commander). Previously, hero commanders were practically never seen, so this should alleviate that somewhat. Barring objections, I'll be committing this in a few days (to 2.3, too - it's a balance change, and if you read it, there's nothing in there that can break anything, and it fixes a few bugs relating to commanders). -- Ticket URL: <http://developer.wz2100.net/ticket/1612> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev