#1636: Design impossible in early Alpha missions
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Reporter: kq...@… | Type: bug
Status: new | Priority: major
Milestone: unspecified | Component: Campaign
Version: 2.2.4 | Keywords: design
Operating_system: Mac OS | Blockedby:
Blocking: |
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Sorry if this has already been posted/fixed and I missed it; but in the
early alpha missions, creating ANY design except rep turret/viper/wheels
results in the design having tens of thousands of hp and power
requirements to build. This has happened to me in 2 campaigns, but in the
first it eventually stopped (after alpha 4, I think.) This makes it
impossible to build anything but mach/vip/wheels because of the huge power
requirements, and if you tweak the existing mach/vip/wheels or truck
design, you get the same result. In the attached savegame, I've researched
through mortar and half-tracks, and any combination I try, except for the
one noted above, gives me disastrous results.
I'm running OS 10.5.8, all settings in game are default except I switched
the mouse buttons (so right-click has move functions) and I'm running
1280x800 res. Thanks!
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Ticket URL: <http://developer.wz2100.net/ticket/1636>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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