Am 27.02.2010 21:18, schrieb C yp: > That is, if a droid does something on one client, it should actually do > the exactly same thing on the other client, instead of randomly > exploding or moving in the wrong direction. Same for projectiles, if you > see a projectile hitting something, or missing, on one client, the > projectile does the same thing on the other client. Exact > synchronisation is verified by sending a CRC of the positions of all > droids and structures, and confirming that all clients calculate the > same CRC each tick.
TA-Spring has a lot of stuff done with simultaneous simulation. It might interesting to take a look there. > The 32-bit x86 platform will probably need the -msse -mfpmath=sse > compile flags (or the equivalent for whatever compiler you use) to get > consistent results, and will need to not be compiled with -ffast-math or > similar. This is because floating point calculations need to give > identical results on all machines. There is a library (STREFLOP) available for this: http://nicolas.brodu.numerimoire.net/en/programmation/streflop/index.html I guess that I found it once in the Spring-RTS as well. - Kamaze _______________________________________________ Warzone-dev mailing list Warzoneemail@example.com https://mail.gna.org/listinfo/warzone-dev