#1691: Droid turn calculation
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 Reporter:  Per            |              Owner:                  
     Type:  patch          |             Status:  new             
 Priority:  major          |          Milestone:  3.0             
Component:  Engine: other  |            Version:  svn/trunk       
 Keywords:  movement       |   Operating_system:  All/Non-Specific
Blockedby:                 |           Blocking:                  
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 This experimental patch changes how turn speed is calculated. First, it
 allows tracked vehicles and cyborgs to spin around on the spot. Second, it
 makes droids slow down when making sharp angles, and gain extra
 manoeuvrability from doing this - allowing them to take sharper turns.

 Testing shows that more work is needed in other areas to make this look
 nice - spinning on the spot works poorly with how path walking is
 implemented at the moment. But I think the principle can be discussed
 before further work is done.

 I also think we should move some of these constants into propulsion.txt

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Ticket URL: <http://developer.wz2100.net/ticket/1691>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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