#1703: Project is unfriendly to wireless users
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Reporter: Flank4 | Type: bug
Status: new | Priority: critical
Milestone: unspecified | Component: Data: Art
Version: unspecified | Keywords:
Operating_system: All/Non-Specific | Blockedby:
Blocking: |
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What is the rational by "crushing" the pngs?
You are saving a trivial amount of space, but causing people to waste
bandwidth to re-download the pngs again negating any perceived savings.
You also have people on the project saying don't do it in commit messages.
{{{
Semi-transparent production points. Closes #1700.
Updated graphics utilizes 8-bit alpha channel, please don't crush it
accidentally.
}}}
I have a wireless connection, and it is really a waste of $ for these type
of changes.
Your ML shows that people don't want this done so why keep doing it?
{{{
http://www.mail-archive.com/[email protected]/msg06911.html
On 1/7/10, Per Inge Mathisen <[email protected]> wrote:
> On Thu, Jan 7, 2010 at 4:01 AM, <[email protected]> wrote:
> > PNG optimization, also known as 'Crush them all!'.
>
> Again?
>
> Did you measure any significant savings from doing this? It is kinda
> annoying to have to download every image anew for every working copy,
> you know.
>
This is highly annoying, in the future, if anyone has any big changes
that involved lots of files, please, please post to the list first,
and ask if it is OK.
}}}
I know this isn't a bug, but it looks like dak don't read the ML, so
perhaps he will read this instead.
--
Ticket URL: <http://developer.wz2100.net/ticket/1703>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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