#1961: Different number of units built depending on machine speed
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        Reporter:  jaesammy+wz2...@…          |        Type:  bug  
          Status:  new                        |    Priority:  major
       Milestone:  unspecified                |   Component:  other
         Version:  2.3.0                      |    Keywords:       
Operating_system:  All/Non-Specific           |   Blockedby:       
        Blocking:                             |  
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 We ran the following test with 4 people with the following machines:
  1) Phenom 2 965, 4GB RAM, 18Mb down/ 2Mb up
     Ubuntu 10.04
     Warzone 2100 2.3.0 from playdeb.net
  2) AMD 64 X2 5200+, 2GB RAM, 20Mb down/ 4Mb up
     Ubuntu 10.04
     Warzone 2100 2.3.0 from playdeb.net
  3) AMD 64 X2 4000+, 2GB RAM, 9.5Mb down/ 2 Mb up
     Ubuntu 9.04
     Warzone 2100 2.3.0 from SVN
  4) Pentium M 1.66GHz, 512MB RAM, 3Mb down/ 0.42Mb up
     Windows XP
     Warzone 2100 2.3.0 from download page

 Everyone built 3 factories with 3 factory modules and designed a half-
 track cobra twin-machine gun (we started at tech level 3).

 We all clicked infinite build on each factory at the same time.

 After a while we had the following number of units each:
   1) 65
   2) 65
   3) 61
   4) 46

 After letting it run for more time we ended with the following numbers:
   1) 86
   2) 86
   3) 79
   4) 60

 The problem here is that the slower machine is disadvantaged in building
 units (and I'm guessing researching and everything else).

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1961>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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