#2051: Add displayname to the level loading code
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Reporter: Buginator |
Owner:
Type: patch (a actual patch, not a request for one) |
Status: new
Priority: major |
Milestone: 2.3.4
Component: other |
Version: trunk and 2.3
Keywords: | Operating
System: All/Non-Specific
Blocked By: |
Blocking:
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This patch adds a displayname '''without''' touching the original map's
name, so there will be no issues with either SP or Skirmish or MP maps--
as can be seen by the now reverted patches in 2.3.3 ( r11310, r11305,
r11206, r11202, r11200, r11199, r11112 ) and the newest addition of r11331
(in svn/2.3).
While there are many ways to handle this, I feel this is, by far, the
safest way to deal with this issue, and this has a added bonus of not
'breaking' savegames.
refs ticket:1990
The other issue that isn't part of this ticket yet is, the addon.lev file
that we currently have, we can delete the DeathMatch / Mayhem entries, and
also, we can fix the Unique names of the maps to however we want them. I
rather like seeing Mapname-T1 instead of Mapname.
That means, I am leaning toward making the level names from "Sk-
mapname"(some have -T1 as well) to "MapName-T1".
--
Ticket URL: <http://developer.wz2100.net/ticket/2051>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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