#2051: Add displayname to the level loading code
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  Reporter:  Buginator                                      |              
Owner:                  
      Type:  patch (a actual patch, not a request for one)  |             
Status:  new             
  Priority:  major                                          |          
Milestone:  2.3.4           
 Component:  other                                          |            
Version:  trunk and 2.3   
  Keywords:                                                 |   Operating 
System:  All/Non-Specific
Blocked By:                                                 |           
Blocking:                  
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 This patch adds a displayname '''without''' touching the original map's
 name, so there will be no issues with either SP or Skirmish or MP maps--
 as can be seen by the now reverted patches in 2.3.3 ( r11310, r11305,
 r11206, r11202, r11200, r11199, r11112 ) and the newest addition of r11331
 (in svn/2.3).

 While there are many ways to handle this, I feel this is, by far, the
 safest way to deal with this issue, and this has a added bonus of not
 'breaking' savegames.

 refs ticket:1990


 The other issue that isn't part of this ticket yet is, the addon.lev file
 that we currently have, we can delete the DeathMatch / Mayhem entries, and
 also, we can fix the Unique names of the maps to however we want them.  I
 rather like seeing Mapname-T1 instead of Mapname.

 That means, I am leaning toward making the level names from "Sk-
 mapname"(some have -T1 as well) to "MapName-T1".

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2051>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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