#2153: Using Minimap to navigate units to tiles which may happen to have
units/structures could be done better
-------------------------------------+--------------------------------------
Reporter: j0shdrunk0nwar | Type: bug
Status: new | Priority: minor
Milestone: 2.3.x | Component: Engine: other
Version: 2.3.5 (rc 3) | Keywords: Minimap pathfinding
Operating System: All/Non-Specific | Blocked By:
Blocking: |
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Select a unit(s) and click a location on minimap where you would like them
to proceed (say destination D1). Now as they keep proceeding towards D1,
we will now want them to move towards another destination instead (say D2)
by clicking on the Minimap again. But if the D2 tile happens to have a
structure (or just an oil well) on it, then the units still proceed
towards D1 instead of changing direction towards D2.
Whether the structure belongs to an ally or the enemy doesn't matter, it
happens in both cases. This is bad because in a fast paced game the player
may not have the patience to check whether his/her units are proceeding
towards the desired destination.
There doesn't even have to be multiple destinations to see this happening.
Just select the units and click on any structure on the map (happens even
in the case of an oil well without the derrik), and you'll see that the
units don't budge. This may give the player a wrong impression that the
game is being unresponsive. This seems to happen even when I click on the
ally unit blip on Minimap, although I'm not very sure about this since I
couldn't test this very well.
In the savegame (Urban Chaos map) there are some units already selected.
Now click on the yellow's oil derrick to the immediate right on the
Minimap. You'll see that they just stay put.
In the savegame (Pyramidal map) try spamming trucks to the tops of the
various pyramids using the Minimap. In some of the cases they don't budge.
I think it's because I clicked on a oil well which is atop almost every
pyramid, although it's just my guess.
In my opinion, the units should at least move towards the empty vicinity
of the destination tile if at all there is something (wells/structures)
already on it that the player may not even be aware of.
--
Ticket URL: <http://developer.wz2100.net/ticket/2153>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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