On Thu, Sep 16, 2010 at 6:00 PM, Giel van Schijndel <[email protected]> wrote:
> Considering that most places we use "SDL_opengl.h" we only use it to
> properly include "gl.h" and "glu.h" we could probably take that part
> from "SDL_opengl.h" (which is independent of SDL) and move that into a
> wrapper header in lib/framework/ or lib/ivis_opengl/.  That would
> additionally make porting to GLESv2 (OpenGL ES 2.0) slightly easier by
> requiring the addition of preprocessor conditionals to only that header.
>
> How would you feel about that approach?  I'm reasonably sure it will
> even reduce the Qt branch's breakability with respect to the GL/SDL
> combination.

If what you are suggesting is to make a new OpenGL header wrapper
header file (mmm, I like the sound of that), then by all means feel
free, as long as you fix the resulting breakage in Qt branch while
you're at it :-)

   - Per

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