On Thu, Sep 16, 2010 at 11:06:50PM +0200, Per Inge Mathisen wrote:
> On Thu, Sep 16, 2010 at 6:00 PM, Giel van Schijndel <m...@mortis.eu> wrote:
>> Considering that most places we use "SDL_opengl.h" we only use it to
>> properly include "gl.h" and "glu.h" we could probably take that part
>> from "SDL_opengl.h" (which is independent of SDL) and move that into a
>> wrapper header in lib/framework/ or lib/ivis_opengl/.  That would
>> additionally make porting to GLESv2 (OpenGL ES 2.0) slightly easier by
>> requiring the addition of preprocessor conditionals to only that header.
> 
> If what you are suggesting is to make a new OpenGL header wrapper
> header file (mmm, I like the sound of that), then by all means feel
> free, as long as you fix the resulting breakage in Qt branch while
> you're at it :-)

That's *exactly* what I'm proposing.  E.g. instead of:
#if platform
# include <GL, GLU, & stuff>
#endif
A single line of this would suffice:
#include "lib/framework/opengl.h"

(I'm going with that filename for now).

-- 
Giel
--
"I have always wished for my computer to be as easy to use as my
 telephone; my wish has come true because I can no longer figure out how
 to use my telephone."
  -- Bjarne Stroustrup

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