On Sat, Sep 18, 2010 at 07:56:21PM -0400, buginator wrote: > I was tossing around the idea of porting over from trunk, the terrain > renderer, and the tcmask support into the 2.X codebase. (Just a note > on that, if we do go this route, then this could also be called 3.X > instead of 2.X, and this proposed 2.4 would be 3.0.) > > How many people would be against that idea ? > > If we do decide to go that route, it was brought up that we would need > to pick which textures we want to use, and remove the hardcoded > textures. > > Is there anything else that would be needed ? > > This would mean that 2.3.5 would be the last version that uses the old > textures / gfx.
As I understood it originally, the 2.x series would be kept around for people with low-end graphics cards and trunk would be the go-forward branch. Since trunk seems to be... diverisifying and has a number of playability issues, your proposal makes sense. Count me in. Textures should not be a show stopper. They can always be tweaked/improved or swapped out later. I would suggest bumping the version number up to 3.x to help insure there is no confusion between the low-end graphics and hi-end versions of WZ. -- Stephen Swaney [email protected] _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
