I would like to split all the terrain (perhaps decal textures as well?) out of data/base and instead shove them in data/textures, and while I am at it, move mp back into base, and rename base back to warzone.wz. (data/warzone)
It would be: data/warzone data/textures data/sequences The main reason for this, is we could offer texture packs, with a standard & high version that the person can pick from the installer options. This is to prevent whining about the file size that the new textures will result in, and also help with the lower end systems that don't have a lot of VRAM. The same could be done for the standard and high poly count for the new models ? This will be for the new 3.0 branch. Objections / Comments ? Screenshots of the new branch, since I am still waiting for git <->svn stuff, and how that is going to be handled. http://imagebin.us/images/r5ekut4tthzcmqlt0idb.png http://imagebin.us/images/3sydjhv7bzidbftuissn.png http://imagebin.ca/view/9qK4-L3.html _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
