I would like to split all the terrain (perhaps decal textures as
well?) out of data/base and instead shove them in data/textures, and
while I am at it, move mp back into base, and rename base back to
warzone.wz. (data/warzone)

It would be:
data/warzone
data/textures
data/sequences

The main reason for this, is we could offer texture packs, with a
standard & high version that the person can pick from the installer
options.
This is to prevent whining about the file size that the new textures
will result in, and also help with the lower end systems that don't
have a lot of VRAM.

The same could be done for the standard and high poly count for the new models ?


This will be for the new 3.0 branch.

Objections / Comments ?


Screenshots of the new branch, since I am still waiting for git <->svn
stuff, and how that is going to be handled.

http://imagebin.us/images/r5ekut4tthzcmqlt0idb.png
http://imagebin.us/images/3sydjhv7bzidbftuissn.png
http://imagebin.ca/view/9qK4-L3.html

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to