#2269: Movement/attack orders of commanders countermand damage retreat
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        Reporter:  f...@…                |        Type:  bug
          Status:  new                   |    Priority:  normal
       Milestone:  3.0                   |   Component:  Engine: Scripting
         Version:  git/master + git/3.0  |  / AI
Operating System:  All/Non-Specific      |    Keywords:
        Blocking:                        |  Blocked By:
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 Commanders are supposed to be able to control the "return on damage"
 feature of the units they control. Currently, both when the command group
 is given an explicit order and when the commander implicitly "orders" the
 attached units to move/attack, that order extends to units currently on
 their way to get repairs, thus effectively making the whole return on
 damage feature useless to units in command teams. While it may be arguable
 wether an explicit order given to a command group should exempt units
 currently on their way to get repairs or not, I think it is quite clear
 that a unit half way home should '''not''' suddenly turn around and head
 back in the fray because a new enemy unit has strayed into the view of the
 commander.

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Ticket URL: <http://developer.wz2100.net/ticket/2269>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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