#2310: Component drawing revisited
  Reporter:  Per                                 |             Owner:
      Type:  patch (an actual patch, not a       |            Status:  new
  request for one)                               |         Milestone:
  Priority:  normal                              |           Version:
 Component:  Engine: Graphics                    |  git/master
  Keywords:  shaders components drawing opengl   |  Operating System:  All
Blocked By:                                      |  /Non-Specific
                                                 |          Blocking:
 This is the beginning of a rewrite of how component drawing is done, using
 shaders. It collides unfortunately with SafetyOff's VA branch, since I did
 not know about it when I started this work. This is an in-progress work
 put here for comments and discussion of interfaces and approaches.

Ticket URL: <http://developer.wz2100.net/ticket/2310>
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