#2362: master-20101125 desync logs
        Reporter:  Terminator   |        Type:  bug
          Status:  new          |    Priority:  normal
       Milestone:  unspecified  |   Component:  other
         Version:  git/master   |    Keywords:
Operating System:  Windows XP   |  Blocked By:
        Blocking:               |
 master-20101125 desync logs

 Interesting thing happened. First game we played on 4c-Nowhere-1-01, game
 runs almost fine, there were only lags cause of pings & latancy, no desync
 problems during all game. Than we host a NTW - right from the start game
 beging desync & lags, than we play standart Rush 1x1, lots units & so on,
 And again - no desync.

 As far As I can tell desync happens on map which contain errors in design.
 I mean map that has errors. Dont really know am I right or no.

Ticket URL: <http://developer.wz2100.net/ticket/2362>
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