While discussing the current savegame format, it was brought to my
attention that we currently have this ticket about a proposed new
format.
http://developer.wz2100.net/ticket/652

Unsure of the status, and if we want to go that route or not.

Another possible idea, is stuffing everything into a sql database, and
handle savegames that way (one database file per savegame)
Yet another idea was to use BSON.

sidenote: the tagfile stuff should be nuked as well.

The changes by abomination were a bit overzealous, since in
a72c41aeec0136c86007739a97ccc9ed508c0283,
BOOL was a sizeof(int), and now it is a sizeof(byte), and that is
fubaring the savegame structures that in the past were of sizeof(int)
(4 bytes), and now are sizeof(bool) (1 byte)...
Do we care about breaking SP savegames ?

Comments ?

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