While discussing the current savegame format, it was brought to my attention that we currently have this ticket about a proposed new format. http://developer.wz2100.net/ticket/652
Unsure of the status, and if we want to go that route or not. Another possible idea, is stuffing everything into a sql database, and handle savegames that way (one database file per savegame) Yet another idea was to use BSON. sidenote: the tagfile stuff should be nuked as well. The changes by abomination were a bit overzealous, since in a72c41aeec0136c86007739a97ccc9ed508c0283, BOOL was a sizeof(int), and now it is a sizeof(byte), and that is fubaring the savegame structures that in the past were of sizeof(int) (4 bytes), and now are sizeof(bool) (1 byte)... Do we care about breaking SP savegames ? Comments ? _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev