On Apr 16, 2011, at 8:59 AM, Per Inge Mathisen wrote:

> It would mean dependency bloat, but it is not meant to be a permanent
> solution. I think if we do this, we can aim for a 3.0 release based on
> SDL/QuesoGlc and bits and pieces of Qt, with a new savegame format and
> the beginnings of a new scripting system at the end of summer
> holidays.

I think that I would want to see a test branch so I can see what you describe 
also, exactly which frameworks do you see us using for such an endeavor?

--------------------------------------------------------------------------
My Web Sites:
http://dak180.users.sourceforge.net/


Attachment: smime.p7s
Description: S/MIME cryptographic signature

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to