On Apr 16, 2011, at 8:59 AM, Per Inge Mathisen wrote: > It would mean dependency bloat, but it is not meant to be a permanent > solution. I think if we do this, we can aim for a 3.0 release based on > SDL/QuesoGlc and bits and pieces of Qt, with a new savegame format and > the beginnings of a new scripting system at the end of summer > holidays.
I think that I would want to see a test branch so I can see what you describe also, exactly which frameworks do you see us using for such an endeavor? -------------------------------------------------------------------------- My Web Sites: http://dak180.users.sourceforge.net/
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
