On 4/16/11, Per Inge Mathisen <[email protected]> wrote: > Hello, > > Qt branch still appears to have some issues that need to be looked at, > but also is collecting work that makes it diverge rapidly from master. > I am in particular thinking about my own recent work on savegames > (using QSettings) and javascript (using QtScript). These do not depend > on the Qt mainloop, and could be merged into master without dropping > SDL/quesoglc for drawing. It also includes the use of QString. > > It would mean dependency bloat, but it is not meant to be a permanent > solution. I think if we do this, we can aim for a 3.0 release based on > SDL/QuesoGlc and bits and pieces of Qt, with a new savegame format and > the beginnings of a new scripting system at the end of summer > holidays.
That is very optimistic. The brakes were put on a 3.0 release for more reasons besides the savegame format & scripting issues. We still have the terrain rendering issues at hand, that throws everything off, and to fully fix that, we need a better map format, among other things. > This would give us some more time to polish the Qt branch and for Qt > 4.8 to get out the door and into distributions. I think the improved > OpenGL support in Qt 4.8 might help us quite a bit, and we might also > look into using Qt Quick for GUI widgets. > > Opinions? Not sure what is in store with Qt 4.8, but we can only hope it gets faster in the areas we need. In the end, if it saves us headaches, then I don't have objections. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
