Unless there are any objections, I plan to demote ASSERT_FAILURE() to
use LOG_INFO instead of LOG_ERROR.

The main reason for this is that LOG_ERROR is meant for serious
errors, and all LOG_ERRORs are echoed to the in game console on all
LOG_INFO is still on in both debug & release builds.
The other option is LOG_WARNING, which is only enabled in debug builds.

Objections ?

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