24.04.2011 10:04, Per Inge Mathisen wrote: > * The new map renderer should use shaders, but not require as much > hardware as the current. Consider this statement ironical? Only if you > have made a habit out of thinking that poor drivers mean weak > hardware. But lots of recent weak/cheap hardware now have quite decent > OpenGL ES 2 drivers. The new map renderer needs to be fast, > maintainable, and extensible. In that order?
> Ok, comments. If we go this (or any similar) route, please tell the community about it. Maybe in the form of an interview. One thing is missing: a map editor. A new map format is of little value without an appropriate map editor or in other words: people need to be able to switch to the new format. Regards - Kreuvf
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