24.04.2011 10:04, Per Inge Mathisen wrote:
>  * The new map renderer should use shaders, but not require as much
> hardware as the current. Consider this statement ironical? Only if you
> have made a habit out of thinking that poor drivers mean weak
> hardware. But lots of recent weak/cheap hardware now have quite decent
> OpenGL ES 2 drivers. The new map renderer needs to be fast,
> maintainable, and extensible.
In that order?

> Ok, comments.
If we go this (or any similar) route, please tell the community about it. Maybe
in the form of an interview.

One thing is missing: a map editor. A new map format is of little value without
an appropriate map editor or in other words: people need to be able to switch to
the new format.

Regards
- Kreuvf

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