#2762: Segfault during multiplayer
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        Reporter:  ArcherSeven      |        Type:  bug
          Status:  new              |    Priority:  normal
       Milestone:  unspecified      |   Component:  other
         Version:  master_20110519  |    Keywords:  segfault
Operating System:  GNU/Linux 64bit  |  Blocked By:
        Blocking:                   |
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 Custom 8P map "Four Teams" with 6 bots, 2 of each of Dydo, Nexus, and
 Semperfi. and two (allied) humans
 Both players on Arch Linux x86_64 i-series processors (i7 and i5) with
 nVidia graphics running second X servers (mine with 1 monitor his with 2)
 Segfaults occurred on my end (host side) a couple minutes after starting.
 Will upload any logs available and dumps, currently available
 http://archerseven.com/A7/warzone2100.gdmp-fu0Vzu and
 http://archerseven.com/A7/warzone2100.gdmp-E9Gnfz

 KittyKatt also experienced considerable "lagging" as if the computer was
 overloaded (not that which seemed like network lag).

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Ticket URL: <http://developer.wz2100.net/ticket/2762>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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