#2762: Segfault during multiplayer
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Reporter: ArcherSeven | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20110519 | Keywords: segfault
Operating System: GNU/Linux 64bit | Blocked By:
Blocking: |
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Custom 8P map "Four Teams" with 6 bots, 2 of each of Dydo, Nexus, and
Semperfi. and two (allied) humans
Both players on Arch Linux x86_64 i-series processors (i7 and i5) with
nVidia graphics running second X servers (mine with 1 monitor his with 2)
Segfaults occurred on my end (host side) a couple minutes after starting.
Will upload any logs available and dumps, currently available
http://archerseven.com/A7/warzone2100.gdmp-fu0Vzu and
http://archerseven.com/A7/warzone2100.gdmp-E9Gnfz
KittyKatt also experienced considerable "lagging" as if the computer was
overloaded (not that which seemed like network lag).
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Ticket URL: <http://developer.wz2100.net/ticket/2762>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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