#2763: tried to load a saved game - total fracking crash. thing is - prior to
this
saved games were loading just fracking fine. fixitfixitfixit!!!!
------------------------------------+---------------------
Reporter: lav_coyote25 | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20110519 | Keywords:
Operating System: Windows Vista | Blocked By:
Blocking: |
------------------------------------+---------------------
{{{
Error occured on Sunday, May 15, 2011 at 12:45:48.
Program: C:\Warzone 2100 Trunkqt\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100 Trunkqt\warzone2100.exe"
Version: Version todo/master_20110320qt branch 151f588 - Built Mar 21 2011
Distributor: wz2100.net
Compiled on: Mar 21 2011 10:17:46
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Sun May 15 12:44:21 2011
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[12:44:25]Video Mode 1280 x 1024 (fullscreen)
[12:44:25]OpenGL Vendor : NVIDIA Corporation
[12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2
[12:44:25]OpenGL Version : 2.1.2
[12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[12:44:25]OpenGL Vendor : NVIDIA Corporation
[12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2
[12:44:25]OpenGL Version : 2.1.2
[12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[12:44:27]OpenAL Device Name: DirectSound Default
[12:44:27]OpenAL Vendor: OpenAL Community
[12:44:27]OpenAL Version: 1.1 ALSOFT 1.13
[12:44:27]OpenAL Renderer: OpenAL Soft
[12:44:27]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[12:44:27]Using language: System locale
C:\Warzone 2100 Trunkqt\warzone2100.exe caused an Access Violation at
location 00e46672 in module C:\Warzone 2100 Trunkqt\warzone2100.exe
Reading from location 00000000.
Log message: error |12:45:19: [getBaseObjFromId] getBaseObjFromId()
failed for id 0
Log message: error |12:45:19: [getBaseObjFromId] Assert in Warzone:
objmem.cpp:824 (!"couldn't find a BASE_OBJ with ID"), last script event:
'<none>'
Log message: fatal |12:45:19: [scrValDefLoad] scrValDefLoad: couldn't
find object id 0
Registers:
eax=00000001 ebx=000000fa ecx=00000000 edx=0de6c6b0 esi=00000000
edi=000000f9
eip=00e46672 esp=0022a440 ebp=0022a4a8 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010202
Call stack:
00E46672 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E46672
0059FCD9 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FCD9
wzSemaphoreWait
/wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:1113
0048D529 C:\Warzone 2100 Trunkqt\warzone2100.exe:0048D529 mapUpdate
/wz2100/warzone2100-master_20110320qt/src/map.h:170
004869CB C:\Warzone 2100 Trunkqt\warzone2100.exe:004869CB gameLoop
/wz2100/warzone2100-master_20110320qt/src/loop.cpp:284
00488926 C:\Warzone 2100 Trunkqt\warzone2100.exe:00488926 mainLoop
/wz2100/warzone2100-master_20110320qt/src/main.cpp:854
0059FA21 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21
WzMainWindow::paintGL
/wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278
00672457 C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457
00671F8B C:\Warzone 2100 Trunkqt\warzone2100.exe:00671F8B
0075A45A C:\Warzone 2100 Trunkqt\warzone2100.exe:0075A45A
00678783 C:\Warzone 2100 Trunkqt\warzone2100.exe:00678783
0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
00753F7F C:\Warzone 2100 Trunkqt\warzone2100.exe:00753F7F
0090A4D0 C:\Warzone 2100 Trunkqt\warzone2100.exe:0090A4D0
00798C2E C:\Warzone 2100 Trunkqt\warzone2100.exe:00798C2E
0079DE4B C:\Warzone 2100 Trunkqt\warzone2100.exe:0079DE4B
7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW
7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW
757209D3 C:\Windows\system32\USER32.dll:757209D3 CallWindowProcW
75720979 C:\Windows\system32\USER32.dll:75720979 CallWindowProcW
72DD834F C:\Windows\system32\OPENGL32.dll:72DD834F wglSwapBuffers
7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW
7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW
75719D6A C:\Windows\system32\USER32.dll:75719D6A ReleaseDC
75719F8D C:\Windows\system32\USER32.dll:75719F8D WCSToMBEx
77065BDE C:\Windows\system32\ntdll.dll:77065BDE KiUserCallbackDispatcher
7572022B C:\Windows\system32\USER32.dll:7572022B DispatchMessageW
75733BDB C:\Windows\system32\USER32.dll:75733BDB DrawFocusRect
75732DC0 C:\Windows\system32\USER32.dll:75732DC0 SoundSentry
7575CD48 C:\Windows\system32\USER32.dll:7575CD48 SoftModalMessageBox
7575D2CA C:\Windows\system32\USER32.dll:7575D2CA SoftModalMessageBox
7575D3FC C:\Windows\system32\USER32.dll:7575D3FC MessageBoxTimeoutW
7575D4A6 C:\Windows\system32\USER32.dll:7575D4A6 MessageBoxTimeoutA
7575D654 C:\Windows\system32\USER32.dll:7575D654 MessageBoxExA
7575D6C6 C:\Windows\system32\USER32.dll:7575D6C6 MessageBoxA
0059C026 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059C026 _debug
/wz2100/warzone2100-master_20110320qt/lib/framework/debug.cpp:443
004F21C3 C:\Warzone 2100 Trunkqt\warzone2100.exe:004F21C3 scrValDefLoad
/wz2100/warzone2100-master_20110320qt/src/scriptobj.cpp:1337
0053FF2E C:\Warzone 2100 Trunkqt\warzone2100.exe:0053FF2E eventLoadState
/wz2100/warzone2100-master_20110320qt/lib/script/eventsave.cpp:373
00459E35 C:\Warzone 2100 Trunkqt\warzone2100.exe:00459E35
loadScriptState /wz2100/warzone2100-master_20110320qt/src/game.cpp:10042
0048206F C:\Warzone 2100 Trunkqt\warzone2100.exe:0048206F levLoadData
/wz2100/warzone2100-master_20110320qt/src/levels.cpp:962
004526D0 C:\Warzone 2100 Trunkqt\warzone2100.exe:004526D0 gameLoadV
/wz2100/warzone2100-master_20110320qt/src/game.cpp:4599
00457183 C:\Warzone 2100 Trunkqt\warzone2100.exe:00457183 loadGameInit
/wz2100/warzone2100-master_20110320qt/src/game.cpp:3779
00487C01 C:\Warzone 2100 Trunkqt\warzone2100.exe:00487C01
initSaveGameLoad /wz2100/warzone2100-master_20110320qt/src/main.cpp:818
00488B10 C:\Warzone 2100 Trunkqt\warzone2100.exe:00488B10 mainLoop
/wz2100/warzone2100-master_20110320qt/src/main.cpp:904
0059FA21 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21
WzMainWindow::paintGL
/wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278
00672457 C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457
005A7E43 C:\Warzone 2100 Trunkqt\warzone2100.exe:005A7E43
WzMainWindow::qt_metacall
/wz2100/warzone2100-master_20110320qt/lib/framework/wzapp_moc.cpp:73
00E3C3C7 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3C3C7
00F412E9 C:\Warzone 2100 Trunkqt\warzone2100.exe:00F412E9
00E3ABEB C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3ABEB
0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
00EB40C8 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB40C8
0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
00E442F8 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E442F8
00EB3C4B C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB3C4B
7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW
7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW
7572018D C:\Windows\system32\USER32.dll:7572018D GetMessageW
7572022B C:\Windows\system32\USER32.dll:7572022B DispatchMessageW
00EB6CBD C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB6CBD
007A05F3 C:\Warzone 2100 Trunkqt\warzone2100.exe:007A05F3
00EEE5B7 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE5B7
00EEE887 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE887
00E4466E C:\Warzone 2100 Trunkqt\warzone2100.exe:00E4466E
0059EDD3 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059EDD3 wzInit
/wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:747
0048971A C:\Warzone 2100 Trunkqt\warzone2100.exe:0048971A main
/wz2100/warzone2100-master_20110320qt/src/main.cpp:1275
004010DB C:\Warzone 2100 Trunkqt\warzone2100.exe:004010DB
00401178 C:\Warzone 2100 Trunkqt\warzone2100.exe:00401178
771CD0E9 C:\Windows\system32\kernel32.dll:771CD0E9 BaseThreadInitThunk
770416C3 C:\Windows\system32\ntdll.dll:770416C3
RtlInitializeExceptionChain
77041696 C:\Windows\system32\ntdll.dll:77041696
RtlInitializeExceptionChain
-------------------
Error occured on Tuesday, May 31, 2011 at 15:08:07.
Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100 Trunk\warzone2100.exe"
Version: Version 3381b6f - Built May 19 2011
Distributor: developer.wz2100.net
Compiled on: May 19 2011 01:28:16
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Tue May 31 15:07:12 2011
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[15:07:14]Video Mode 1280 x 1024 (fullscreen)
[15:07:15]OpenGL Vendor: NVIDIA Corporation
[15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[15:07:15]OpenGL Version: 2.1.2
[15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[15:07:15]OpenGL Vendor: NVIDIA Corporation
[15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[15:07:15]OpenGL Version: 2.1.2
[15:07:15]GLEW Version: 1.5.8
[15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[15:07:19]OpenAL Device Name: DirectSound Default
[15:07:19]OpenAL Vendor: OpenAL Community
[15:07:19]OpenAL Version: 1.1 ALSOFT 1.13
[15:07:19]OpenAL Renderer: OpenAL Soft
[15:07:19]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[15:07:19]Using language: System locale
[15:08:07]Current Level/map is Sk-psykofs2011-T1
C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at
location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading
from location 0000000c.
Log message: info |03:08:06: [getBaseObjFromId] getBaseObjFromId()
failed for id 0
Log message: info |03:08:06: [getBaseObjFromId] Assert in Warzone:
objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event:
'<none>'
Log message: error |03:08:06: [scrValDefLoad] Could not find object id 0
Registers:
eax=00000c83 ebx=0e2f4658 ecx=00000000 edx=0000342f esi=0deb7648
edi=10624dd3
eip=004050ea esp=0022c490 ebp=0022c538 iopl=0 nv up ei ng nz na po
cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010287
Call stack:
004050EA C:\Warzone 2100 Trunk\warzone2100.exe:004050EA
actionUpdateDroid /wz2100/master_20110519/src/action.cpp:2101
0043CD9C C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C droidUpdate
/wz2100/master_20110519/src/droid.cpp:786
004943B2 C:\Warzone 2100 Trunk\warzone2100.exe:004943B2 gameLoop
/wz2100/master_20110519/src/loop.cpp:336
004962C6 C:\Warzone 2100 Trunk\warzone2100.exe:004962C6 mainLoop
/wz2100/master_20110519/src/main.cpp:912
0058C351 C:\Warzone 2100 Trunk\warzone2100.exe:0058C351
WzMainWindow::paintGL /wz2100/master_20110519/lib/framework/wzapp.cpp:275
0065A337 C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
00591863 C:\Warzone 2100 Trunk\warzone2100.exe:00591863
WzMainWindow::qt_metacall
/wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
00FD4F27 C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
010D3829 C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
00FD374B C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
0104D698 C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
00FED6A8 C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
0104D21B C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
7716FD72 C:\Windows\system32\USER32.dll:7716FD72 GetWindowLongW
7716FE4A C:\Windows\system32\USER32.dll:7716FE4A GetWindowLongW
7717018D C:\Windows\system32\USER32.dll:7717018D GetMessageW
7717022B C:\Windows\system32\USER32.dll:7717022B DispatchMessageW
0105028D C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
00789323 C:\Warzone 2100 Trunk\warzone2100.exe:00789323
01077A17 C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
01077CE7 C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
00FEDA1E C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
004974F7 C:\Warzone 2100 Trunk\warzone2100.exe:004974F7 main
/wz2100/master_20110519/src/main.cpp:1367
004010DB C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
00401178 C:\Warzone 2100 Trunk\warzone2100.exe:00401178
7613D0E9 C:\Windows\system32\kernel32.dll:7613D0E9 BaseThreadInitThunk
770516C3 C:\Windows\system32\ntdll.dll:770516C3
RtlInitializeExceptionChain
77051696 C:\Windows\system32\ntdll.dll:77051696
RtlInitializeExceptionChain
-------------------
Error occured on Tuesday, May 31, 2011 at 15:09:53.
Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100 Trunk\warzone2100.exe"
Version: Version 3381b6f - Built May 19 2011
Distributor: developer.wz2100.net
Compiled on: May 19 2011 01:28:16
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Tue May 31 15:08:27 2011
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[15:08:29]Video Mode 1280 x 1024 (fullscreen)
[15:08:29]OpenGL Vendor: NVIDIA Corporation
[15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[15:08:29]OpenGL Version: 2.1.2
[15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[15:08:29]OpenGL Vendor: NVIDIA Corporation
[15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
[15:08:29]OpenGL Version: 2.1.2
[15:08:29]GLEW Version: 1.5.8
[15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[15:08:33]OpenAL Device Name: DirectSound Default
[15:08:33]OpenAL Vendor: OpenAL Community
[15:08:33]OpenAL Version: 1.1 ALSOFT 1.13
[15:08:33]OpenAL Renderer: OpenAL Soft
[15:08:33]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[15:08:33]Using language: System locale
[15:09:53]Current Level/map is Sk-psykofs2011-T1
C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at
location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading
from location 0000000c.
Log message: info |03:09:53: [getBaseObjFromId] getBaseObjFromId()
failed for id 0
Log message: info |03:09:53: [getBaseObjFromId] Assert in Warzone:
objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event:
'<none>'
Log message: error |03:09:53: [scrValDefLoad] Could not find object id 0
Registers:
eax=00000c83 ebx=0f078bd8 ecx=00000000 edx=0000342f esi=0ed8d698
edi=10624dd3
eip=004050ea esp=0022c490 ebp=0022c538 iopl=0 nv up ei ng nz na po
cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010287
Call stack:
004050EA C:\Warzone 2100 Trunk\warzone2100.exe:004050EA
actionUpdateDroid /wz2100/master_20110519/src/action.cpp:2101
0043CD9C C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C droidUpdate
/wz2100/master_20110519/src/droid.cpp:786
004943B2 C:\Warzone 2100 Trunk\warzone2100.exe:004943B2 gameLoop
/wz2100/master_20110519/src/loop.cpp:336
004962C6 C:\Warzone 2100 Trunk\warzone2100.exe:004962C6 mainLoop
/wz2100/master_20110519/src/main.cpp:912
0058C351 C:\Warzone 2100 Trunk\warzone2100.exe:0058C351
WzMainWindow::paintGL /wz2100/master_20110519/lib/framework/wzapp.cpp:275
0065A337 C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
00591863 C:\Warzone 2100 Trunk\warzone2100.exe:00591863
WzMainWindow::qt_metacall
/wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
00FD4F27 C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
010D3829 C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
00FD374B C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
0104D698 C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
00FED6A8 C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
0104D21B C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
7716FD72 C:\Windows\system32\USER32.dll:7716FD72 GetWindowLongW
7716FE4A C:\Windows\system32\USER32.dll:7716FE4A GetWindowLongW
7717018D C:\Windows\system32\USER32.dll:7717018D GetMessageW
7717022B C:\Windows\system32\USER32.dll:7717022B DispatchMessageW
0105028D C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
00789323 C:\Warzone 2100 Trunk\warzone2100.exe:00789323
01077A17 C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
01077CE7 C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
00FEDA1E C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
004974F7 C:\Warzone 2100 Trunk\warzone2100.exe:004974F7 main
/wz2100/master_20110519/src/main.cpp:1367
004010DB C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
00401178 C:\Warzone 2100 Trunk\warzone2100.exe:00401178
7613D0E9 C:\Windows\system32\kernel32.dll:7613D0E9 BaseThreadInitThunk
770516C3 C:\Windows\system32\ntdll.dll:770516C3
RtlInitializeExceptionChain
77051696 C:\Windows\system32\ntdll.dll:77051696
RtlInitializeExceptionChain
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2763>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev