#2766: again - failed to end properly - no victory - all enemy units and
structures gone.
------------------------------------+---------------------
        Reporter:  lav_coyote25     |        Type:  bug
          Status:  new              |    Priority:  normal
       Milestone:  unspecified      |   Component:  other
         Version:  master_20110519  |    Keywords:
Operating System:  Windows 7        |  Blocked By:
        Blocking:                   |
------------------------------------+---------------------
 note: there is no crash report or other type report. is there a way to
 track what the heck is going on... i have some screen shots... but i dont
 think they will help in this case. i haave an autosave - but again - you
 could play to the end , and nothing happens.... very strange.
 {{{
 --- Starting log ---
 info    |04:38:44: [scrBaseObjGet] Invalid object 0EC13C08 of type
 -1005730804
 info    |04:38:44: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |04:38:44: [interpRunScript] interpRunScript: could not do var
 func
 error   |04:38:44: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |04:38:44: [interpRunScript] Original event ID: 103 (of 119)
 error   |04:38:44: [interpRunScript] Current event ID: 103 (of 119)
 error   |04:38:44: [interpRunScript] Call depth : 0
 error   |04:38:44: [scrOutputCallTrace]  *** Script call trace: ***
 error   |04:38:44: [scrOutputCallTrace] 0: N/A (current event)
 info    |04:38:44: [interpRunScript] interpRunScript: error while
 executing a script
 info    |04:38:44: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |04:38:44: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |04:38:44: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |04:39:21: [scrBaseObjGet] Invalid object 0EC13C08 of type
 -1005730804
 info    |04:39:21: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |04:39:21: [interpRunScript] interpRunScript: could not do var
 func
 error   |04:39:21: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |04:39:21: [interpRunScript] Original event ID: 113 (of 119)
 error   |04:39:21: [interpRunScript] Current event ID: 113 (of 119)
 error   |04:39:21: [interpRunScript] Call depth : 0
 error   |04:39:21: [scrOutputCallTrace]  *** Script call trace: ***
 error   |04:39:21: [scrOutputCallTrace] 0: N/A (current event)
 info    |04:39:21: [interpRunScript] interpRunScript: error while
 executing a script
 info    |04:39:21: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |04:39:21: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |04:39:21: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |04:41:12: [scrBaseObjGet] Invalid object 0EC13C08 of type
 -1938060166
 info    |04:41:12: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |04:41:12: [interpRunScript] interpRunScript: could not do var
 func
 error   |04:41:12: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |04:41:12: [interpRunScript] Original event ID: 102 (of 119)
 error   |04:41:12: [interpRunScript] Current event ID: 102 (of 119)
 error   |04:41:12: [interpRunScript] Call depth : 0
 error   |04:41:12: [scrOutputCallTrace]  *** Script call trace: ***
 error   |04:41:12: [scrOutputCallTrace] 0: N/A (current event)
 info    |04:41:12: [interpRunScript] interpRunScript: error while
 executing a script
 info    |04:41:12: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |04:41:13: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |04:41:13: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |04:41:13: [stackReset] stackReset: stack is not empty
 info    |04:41:13: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |05:13:02: [scrBaseObjGet] Invalid object 1231D068 of type
 1613062180
 info    |05:13:02: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |05:13:02: [interpRunScript] interpRunScript: could not do var
 func
 error   |05:13:02: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |05:13:02: [interpRunScript] Original event ID: 102 (of 119)
 error   |05:13:02: [interpRunScript] Current event ID: 102 (of 119)
 error   |05:13:02: [interpRunScript] Call depth : 0
 error   |05:13:02: [scrOutputCallTrace]  *** Script call trace: ***
 error   |05:13:02: [scrOutputCallTrace] 0: N/A (current event)
 info    |05:13:02: [interpRunScript] interpRunScript: error while
 executing a script
 info    |05:13:02: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |05:13:02: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |05:13:02: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |05:13:02: [stackReset] stackReset: stack is not empty
 info    |05:13:02: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |05:13:02: [scrBaseObjGet] Invalid object 1231D068 of type
 1613062180
 info    |05:13:02: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |05:13:02: [interpRunScript] interpRunScript: could not do var
 func
 error   |05:13:02: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |05:13:02: [interpRunScript] Original event ID: 102 (of 119)
 error   |05:13:02: [interpRunScript] Current event ID: 102 (of 119)
 error   |05:13:02: [interpRunScript] Call depth : 0
 error   |05:13:02: [scrOutputCallTrace]  *** Script call trace: ***
 error   |05:13:02: [scrOutputCallTrace] 0: N/A (current event)
 info    |05:13:02: [interpRunScript] interpRunScript: error while
 executing a script
 info    |05:13:02: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |05:13:02: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |05:13:02: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |05:13:02: [stackReset] stackReset: stack is not empty
 info    |05:13:02: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |05:13:33: [scrBaseObjGet] Invalid object 1231D068 of type
 487136520
 info    |05:13:33: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |05:13:33: [interpRunScript] interpRunScript: could not do var
 func
 error   |05:13:33: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |05:13:33: [interpRunScript] Original event ID: 113 (of 119)
 error   |05:13:33: [interpRunScript] Current event ID: 113 (of 119)
 error   |05:13:33: [interpRunScript] Call depth : 0
 error   |05:13:33: [scrOutputCallTrace]  *** Script call trace: ***
 error   |05:13:33: [scrOutputCallTrace] 0: N/A (current event)
 info    |05:13:33: [interpRunScript] interpRunScript: error while
 executing a script
 info    |05:13:33: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |05:13:33: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |05:13:33: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |05:18:34: [orderDroidObj] Target is a blueprint
 info    |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |05:18:35: [orderDroidObj] Target is a blueprint
 info    |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |05:18:35: [orderDroidObj] Target is a blueprint
 info    |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |05:33:22: [scrBaseObjGet] Invalid object 1231D068 of type
 -536027125
 info    |05:33:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |05:33:22: [interpRunScript] interpRunScript: could not do var
 func
 error   |05:33:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |05:33:22: [interpRunScript] Original event ID: 103 (of 119)
 error   |05:33:22: [interpRunScript] Current event ID: 103 (of 119)
 error   |05:33:22: [interpRunScript] Call depth : 0
 error   |05:33:22: [scrOutputCallTrace]  *** Script call trace: ***
 error   |05:33:22: [scrOutputCallTrace] 0: N/A (current event)
 info    |05:33:22: [interpRunScript] interpRunScript: error while
 executing a script
 info    |05:33:22: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |05:33:22: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |05:33:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |05:33:22: [scrBaseObjGet] Invalid object 1231D068 of type
 -536027125
 info    |05:33:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |05:33:22: [interpRunScript] interpRunScript: could not do var
 func
 error   |05:33:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |05:33:22: [interpRunScript] Original event ID: 103 (of 119)
 error   |05:33:22: [interpRunScript] Current event ID: 103 (of 119)
 error   |05:33:22: [interpRunScript] Call depth : 0
 error   |05:33:22: [scrOutputCallTrace]  *** Script call trace: ***
 error   |05:33:22: [scrOutputCallTrace] 0: N/A (current event)
 info    |05:33:22: [interpRunScript] interpRunScript: error while
 executing a script
 info    |05:33:22: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |05:33:22: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |05:33:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |06:03:18: [scrBaseObjGet] Invalid object 12E7BF88 of type
 -1787587214
 info    |06:03:18: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |06:03:18: [interpRunScript] interpRunScript: could not do var
 func
 error   |06:03:18: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |06:03:18: [interpRunScript] Original event ID: 113 (of 119)
 error   |06:03:18: [interpRunScript] Current event ID: 113 (of 119)
 error   |06:03:18: [interpRunScript] Call depth : 0
 error   |06:03:18: [scrOutputCallTrace]  *** Script call trace: ***
 error   |06:03:18: [scrOutputCallTrace] 0: N/A (current event)
 info    |06:03:18: [interpRunScript] interpRunScript: error while
 executing a script
 info    |06:03:18: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |06:03:18: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |06:03:18: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |06:04:20: [scrBaseObjGet] Invalid object 12E7BF88 of type
 -1787587214
 info    |06:04:20: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |06:04:20: [interpRunScript] interpRunScript: could not do var
 func
 error   |06:04:20: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |06:04:20: [interpRunScript] Original event ID: 103 (of 119)
 error   |06:04:20: [interpRunScript] Current event ID: 103 (of 119)
 error   |06:04:20: [interpRunScript] Call depth : 0
 error   |06:04:20: [scrOutputCallTrace]  *** Script call trace: ***
 error   |06:04:20: [scrOutputCallTrace] 0: N/A (current event)
 info    |06:04:20: [interpRunScript] interpRunScript: error while
 executing a script
 info    |06:04:20: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |06:04:20: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |06:04:20: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:34:12: [orderDroidBase] Scourge cannot construct things!
 info    |10:34:12: [orderDroidBase] Assert in Warzone: order.cpp:1620
 (isConstructionDroid(psDroid)), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 info    |10:51:22: [scrBaseObjGet] Invalid object 14797320 of type
 1444894238
 info    |10:51:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:51:22: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:51:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |10:51:22: [interpRunScript] Original event ID: 102 (of 119)
 error   |10:51:22: [interpRunScript] Current event ID: 102 (of 119)
 error   |10:51:22: [interpRunScript] Call depth : 0
 error   |10:51:22: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:51:22: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:51:22: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:51:22: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:51:22: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:51:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:51:22: [stackReset] stackReset: stack is not empty
 info    |10:51:22: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |10:53:16: [scrBaseObjGet] Invalid object 14797320 of type
 -552411375
 info    |10:53:16: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:53:16: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:53:16: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |10:53:16: [interpRunScript] Original event ID: 103 (of 119)
 error   |10:53:16: [interpRunScript] Current event ID: 103 (of 119)
 error   |10:53:16: [interpRunScript] Call depth : 0
 error   |10:53:16: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:53:16: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:53:16: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:53:16: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:53:16: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:53:16: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |11:50:44: [recvDroidDisEmbark] Couldn't find droid 166407 to
 disembark from player 0's transporter?
 error   |11:50:44: [recvDroidDisEmbark] Couldn't find droid 167833 to
 disembark from player 0's transporter?
 error   |11:50:44: [recvDroidDisEmbark] Couldn't find droid 165419 to
 disembark from player 0's transporter?
 error   |11:50:44: [recvDroidDisEmbark] Couldn't find droid 162411 to
 disembark from player 0's transporter?
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2766>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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