#2766: again - failed to end properly - no victory - all enemy units and
structures gone.
------------------------------------+---------------------
Reporter: lav_coyote25 | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: master_20110519 | Keywords:
Operating System: Windows 7 | Blocked By:
Blocking: |
------------------------------------+---------------------
note: there is no crash report or other type report. is there a way to
track what the heck is going on... i have some screen shots... but i dont
think they will help in this case. i haave an autosave - but again - you
could play to the end , and nothing happens.... very strange.
{{{
--- Starting log ---
info |04:38:44: [scrBaseObjGet] Invalid object 0EC13C08 of type
-1005730804
info |04:38:44: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |04:38:44: [interpRunScript] interpRunScript: could not do var
func
error |04:38:44: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |04:38:44: [interpRunScript] Original event ID: 103 (of 119)
error |04:38:44: [interpRunScript] Current event ID: 103 (of 119)
error |04:38:44: [interpRunScript] Call depth : 0
error |04:38:44: [scrOutputCallTrace] *** Script call trace: ***
error |04:38:44: [scrOutputCallTrace] 0: N/A (current event)
info |04:38:44: [interpRunScript] interpRunScript: error while
executing a script
info |04:38:44: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |04:38:44: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |04:38:44: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |04:39:21: [scrBaseObjGet] Invalid object 0EC13C08 of type
-1005730804
info |04:39:21: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |04:39:21: [interpRunScript] interpRunScript: could not do var
func
error |04:39:21: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |04:39:21: [interpRunScript] Original event ID: 113 (of 119)
error |04:39:21: [interpRunScript] Current event ID: 113 (of 119)
error |04:39:21: [interpRunScript] Call depth : 0
error |04:39:21: [scrOutputCallTrace] *** Script call trace: ***
error |04:39:21: [scrOutputCallTrace] 0: N/A (current event)
info |04:39:21: [interpRunScript] interpRunScript: error while
executing a script
info |04:39:21: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |04:39:21: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |04:39:21: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |04:41:12: [scrBaseObjGet] Invalid object 0EC13C08 of type
-1938060166
info |04:41:12: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |04:41:12: [interpRunScript] interpRunScript: could not do var
func
error |04:41:12: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |04:41:12: [interpRunScript] Original event ID: 102 (of 119)
error |04:41:12: [interpRunScript] Current event ID: 102 (of 119)
error |04:41:12: [interpRunScript] Call depth : 0
error |04:41:12: [scrOutputCallTrace] *** Script call trace: ***
error |04:41:12: [scrOutputCallTrace] 0: N/A (current event)
info |04:41:12: [interpRunScript] interpRunScript: error while
executing a script
info |04:41:12: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |04:41:13: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |04:41:13: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |04:41:13: [stackReset] stackReset: stack is not empty
info |04:41:13: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |05:13:02: [scrBaseObjGet] Invalid object 1231D068 of type
1613062180
info |05:13:02: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |05:13:02: [interpRunScript] interpRunScript: could not do var
func
error |05:13:02: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |05:13:02: [interpRunScript] Original event ID: 102 (of 119)
error |05:13:02: [interpRunScript] Current event ID: 102 (of 119)
error |05:13:02: [interpRunScript] Call depth : 0
error |05:13:02: [scrOutputCallTrace] *** Script call trace: ***
error |05:13:02: [scrOutputCallTrace] 0: N/A (current event)
info |05:13:02: [interpRunScript] interpRunScript: error while
executing a script
info |05:13:02: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |05:13:02: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |05:13:02: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |05:13:02: [stackReset] stackReset: stack is not empty
info |05:13:02: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |05:13:02: [scrBaseObjGet] Invalid object 1231D068 of type
1613062180
info |05:13:02: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |05:13:02: [interpRunScript] interpRunScript: could not do var
func
error |05:13:02: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |05:13:02: [interpRunScript] Original event ID: 102 (of 119)
error |05:13:02: [interpRunScript] Current event ID: 102 (of 119)
error |05:13:02: [interpRunScript] Call depth : 0
error |05:13:02: [scrOutputCallTrace] *** Script call trace: ***
error |05:13:02: [scrOutputCallTrace] 0: N/A (current event)
info |05:13:02: [interpRunScript] interpRunScript: error while
executing a script
info |05:13:02: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |05:13:02: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |05:13:02: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |05:13:02: [stackReset] stackReset: stack is not empty
info |05:13:02: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |05:13:33: [scrBaseObjGet] Invalid object 1231D068 of type
487136520
info |05:13:33: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |05:13:33: [interpRunScript] interpRunScript: could not do var
func
error |05:13:33: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |05:13:33: [interpRunScript] Original event ID: 113 (of 119)
error |05:13:33: [interpRunScript] Current event ID: 113 (of 119)
error |05:13:33: [interpRunScript] Call depth : 0
error |05:13:33: [scrOutputCallTrace] *** Script call trace: ***
error |05:13:33: [scrOutputCallTrace] 0: N/A (current event)
info |05:13:33: [interpRunScript] interpRunScript: error while
executing a script
info |05:13:33: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |05:13:33: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |05:13:33: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |05:18:34: [orderDroidObj] Target is a blueprint
info |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |05:18:35: [orderDroidObj] Target is a blueprint
info |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |05:18:35: [orderDroidObj] Target is a blueprint
info |05:18:35: [orderDroidObj] Assert in Warzone: order.cpp:2152
(!isBlueprint(psObj)), last script event: 'N/A'
info |05:33:22: [scrBaseObjGet] Invalid object 1231D068 of type
-536027125
info |05:33:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |05:33:22: [interpRunScript] interpRunScript: could not do var
func
error |05:33:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |05:33:22: [interpRunScript] Original event ID: 103 (of 119)
error |05:33:22: [interpRunScript] Current event ID: 103 (of 119)
error |05:33:22: [interpRunScript] Call depth : 0
error |05:33:22: [scrOutputCallTrace] *** Script call trace: ***
error |05:33:22: [scrOutputCallTrace] 0: N/A (current event)
info |05:33:22: [interpRunScript] interpRunScript: error while
executing a script
info |05:33:22: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |05:33:22: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |05:33:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |05:33:22: [scrBaseObjGet] Invalid object 1231D068 of type
-536027125
info |05:33:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |05:33:22: [interpRunScript] interpRunScript: could not do var
func
error |05:33:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |05:33:22: [interpRunScript] Original event ID: 103 (of 119)
error |05:33:22: [interpRunScript] Current event ID: 103 (of 119)
error |05:33:22: [interpRunScript] Call depth : 0
error |05:33:22: [scrOutputCallTrace] *** Script call trace: ***
error |05:33:22: [scrOutputCallTrace] 0: N/A (current event)
info |05:33:22: [interpRunScript] interpRunScript: error while
executing a script
info |05:33:22: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |05:33:22: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |05:33:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |06:03:18: [scrBaseObjGet] Invalid object 12E7BF88 of type
-1787587214
info |06:03:18: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |06:03:18: [interpRunScript] interpRunScript: could not do var
func
error |06:03:18: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |06:03:18: [interpRunScript] Original event ID: 113 (of 119)
error |06:03:18: [interpRunScript] Current event ID: 113 (of 119)
error |06:03:18: [interpRunScript] Call depth : 0
error |06:03:18: [scrOutputCallTrace] *** Script call trace: ***
error |06:03:18: [scrOutputCallTrace] 0: N/A (current event)
info |06:03:18: [interpRunScript] interpRunScript: error while
executing a script
info |06:03:18: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |06:03:18: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |06:03:18: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |06:04:20: [scrBaseObjGet] Invalid object 12E7BF88 of type
-1787587214
info |06:04:20: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |06:04:20: [interpRunScript] interpRunScript: could not do var
func
error |06:04:20: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |06:04:20: [interpRunScript] Original event ID: 103 (of 119)
error |06:04:20: [interpRunScript] Current event ID: 103 (of 119)
error |06:04:20: [interpRunScript] Call depth : 0
error |06:04:20: [scrOutputCallTrace] *** Script call trace: ***
error |06:04:20: [scrOutputCallTrace] 0: N/A (current event)
info |06:04:20: [interpRunScript] interpRunScript: error while
executing a script
info |06:04:20: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |06:04:20: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |06:04:20: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |10:34:12: [orderDroidBase] Scourge cannot construct things!
info |10:34:12: [orderDroidBase] Assert in Warzone: order.cpp:1620
(isConstructionDroid(psDroid)), last script event: '0
(CALL_DROID_REACH_LOCATION)'
info |10:51:22: [scrBaseObjGet] Invalid object 14797320 of type
1444894238
info |10:51:22: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |10:51:22: [interpRunScript] interpRunScript: could not do var
func
error |10:51:22: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |10:51:22: [interpRunScript] Original event ID: 102 (of 119)
error |10:51:22: [interpRunScript] Current event ID: 102 (of 119)
error |10:51:22: [interpRunScript] Call depth : 0
error |10:51:22: [scrOutputCallTrace] *** Script call trace: ***
error |10:51:22: [scrOutputCallTrace] 0: N/A (current event)
info |10:51:22: [interpRunScript] interpRunScript: error while
executing a script
info |10:51:22: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |10:51:22: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |10:51:22: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
info |10:51:22: [stackReset] stackReset: stack is not empty
info |10:51:22: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |10:53:16: [scrBaseObjGet] Invalid object 14797320 of type
-552411375
info |10:53:16: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |10:53:16: [interpRunScript] interpRunScript: could not do var
func
error |10:53:16: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=103)
error |10:53:16: [interpRunScript] Original event ID: 103 (of 119)
error |10:53:16: [interpRunScript] Current event ID: 103 (of 119)
error |10:53:16: [interpRunScript] Call depth : 0
error |10:53:16: [scrOutputCallTrace] *** Script call trace: ***
error |10:53:16: [scrOutputCallTrace] 0: N/A (current event)
info |10:53:16: [interpRunScript] interpRunScript: error while
executing a script
info |10:53:16: [interpRunScript] Assert in Warzone:
interpreter.cpp:930 (!"error while executing a script"), last script
event: 'N/A'
info |10:53:16: [eventFireTrigger] eventFireTrigger: event N/A: code
failed
info |10:53:16: [eventFireTrigger] Assert in Warzone: event.cpp:1138
(false), last script event: 'N/A'
error |11:50:44: [recvDroidDisEmbark] Couldn't find droid 166407 to
disembark from player 0's transporter?
error |11:50:44: [recvDroidDisEmbark] Couldn't find droid 167833 to
disembark from player 0's transporter?
error |11:50:44: [recvDroidDisEmbark] Couldn't find droid 165419 to
disembark from player 0's transporter?
error |11:50:44: [recvDroidDisEmbark] Couldn't find droid 162411 to
disembark from player 0's transporter?
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2766>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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