#3003: Nexus AI crashes in the middle of VTOL attack code
-------------------------------------+--------------------
Reporter: NoQ | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: unspecified | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
-------------------------------------+--------------------
Nexus AI stops doing things at certain moment slightly after it gets VTOLs
and starts attacking with them (probably on the second or third attack).
From what i've seen, the crash occurs somewhere in the middle of the
vtolAttack() groups loop (sometimes the first group is handled correctly,
but the next one crashes). The following stderr messages are produced for
each crashed AI (probably at least two AI crashes (from a single game) are
represented in these messages):
{{{
info |07:19:31: [scrBaseObjGet] Invalid object 0xce61b08 of type
828664175
info |07:19:31: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:76
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |07:19:31: [interpRunScript] interpRunScript: could not do var
func
error |07:19:31: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |07:19:31: [interpRunScript] Original event ID: 102 (of 119)
error |07:19:31: [interpRunScript] Current event ID: 102 (of 119)
error |07:19:31: [interpRunScript] Call depth : 0
error |07:19:31: [scrOutputCallTrace] *** Script call trace: ***
error |07:19:31: [scrOutputCallTrace] 0: N/A (current event)
info |07:19:31: [interpRunScript] interpRunScript: error while
executing a script
info |07:19:31: [interpRunScript] Assert in Warzone:
interpreter.cpp:925 (!"error while executing a script"), last script
event: 'N/A'
info |07:19:31: [eventFireTrigger] Event N/A: code failed
info |07:19:31: [eventFireTrigger] Assert in Warzone: event.cpp:1018
(false), last script event: 'N/A'
info |07:19:31: [stackReset] stackReset: stack is not empty
info |07:19:31: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |07:19:36: [scrBaseObjGet] Invalid object 0xce61b08 of type
828664175
info |07:19:36: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:76
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |07:19:36: [interpRunScript] interpRunScript: could not do var
func
error |07:19:36: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |07:19:36: [interpRunScript] Original event ID: 113 (of 119)
error |07:19:36: [interpRunScript] Current event ID: 113 (of 119)
error |07:19:36: [interpRunScript] Call depth : 0
error |07:19:36: [scrOutputCallTrace] *** Script call trace: ***
error |07:19:36: [scrOutputCallTrace] 0: N/A (current event)
info |07:19:36: [interpRunScript] interpRunScript: error while
executing a script
info |07:19:36: [interpRunScript] Assert in Warzone:
interpreter.cpp:925 (!"error while executing a script"), last script
event: 'N/A'
info |07:19:36: [eventFireTrigger] Event N/A: code failed
info |07:19:36: [eventFireTrigger] Assert in Warzone: event.cpp:1018
(false), last script event: 'N/A'
info |07:19:45: [scrBaseObjGet] Invalid object 0xb82db18 of type -1
info |07:19:45: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:76
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |07:19:45: [interpRunScript] interpRunScript: could not do var
func
error |07:19:45: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=102)
error |07:19:45: [interpRunScript] Original event ID: 102 (of 119)
error |07:19:45: [interpRunScript] Current event ID: 102 (of 119)
error |07:19:45: [interpRunScript] Call depth : 0
error |07:19:45: [scrOutputCallTrace] *** Script call trace: ***
error |07:19:45: [scrOutputCallTrace] 0: N/A (current event)
info |07:19:45: [interpRunScript] interpRunScript: error while
executing a script
info |07:19:45: [interpRunScript] Assert in Warzone:
interpreter.cpp:925 (!"error while executing a script"), last script
event: 'N/A'
info |07:19:45: [eventFireTrigger] Event N/A: code failed
info |07:19:45: [eventFireTrigger] Assert in Warzone: event.cpp:1018
(false), last script event: 'N/A'
info |07:19:45: [stackReset] stackReset: stack is not empty
info |07:19:45: [stackReset] Assert in Warzone: stack.cpp:1049
(((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
'N/A'
info |07:20:10: [scrBaseObjGet] Invalid object 0xb82db18 of type
1064960320
info |07:20:10: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:76
(psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
== OBJ_FEATURE), last script event: 'N/A'
error |07:20:10: [interpRunScript] interpRunScript: could not do var
func
error |07:20:10: [interpRunScript] interpRunScript: *** ERROR EXIT ***
(CurEvent=113)
error |07:20:10: [interpRunScript] Original event ID: 113 (of 119)
error |07:20:10: [interpRunScript] Current event ID: 113 (of 119)
error |07:20:10: [interpRunScript] Call depth : 0
error |07:20:10: [scrOutputCallTrace] *** Script call trace: ***
error |07:20:10: [scrOutputCallTrace] 0: N/A (current event)
info |07:20:10: [interpRunScript] interpRunScript: error while
executing a script
info |07:20:10: [interpRunScript] Assert in Warzone:
interpreter.cpp:925 (!"error while executing a script"), last script
event: 'N/A'
info |07:20:10: [eventFireTrigger] Event N/A: code failed
info |07:20:10: [eventFireTrigger] Assert in Warzone: event.cpp:1018
(false), last script event: 'N/A'
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3003>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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