Commit:     8707a2a84542de52155b4334cf5e637b4b43fcce

Trac URL:   
http://developer.wz2100.net/changeset/8707a2a84542de52155b4334cf5e637b4b43fcce

Author:     Cyp <[email protected]>
Date:       Mon Nov  1 11:47:45 2010 +0100

Fix power generation speed in multiplayer depending on game options difficulty 
level.

Basically, any player that changed the game difficulty level to help them beat 
the campaign would end up accidentally cheating 10% extra power in 
multiplayer...

This cause different clients to disagree on the game state, but that's normal.

Changelog: Fix each player's power generation speed in multiplayer depending on 
the their game options difficulty level.

 src/power.c |   21 ++++++++++-----------
 1 files changed, 10 insertions(+), 11 deletions(-)


-------------------------

Commit:     ba7100f50ee25913a7a1f980d99bd06bb1f217fe

Trac URL:   
http://developer.wz2100.net/changeset/ba7100f50ee25913a7a1f980d99bd06bb1f217fe

Author:     Cyp <[email protected]>
Date:       Mon Nov  1 13:18:20 2010 +0100

Fix "(modified locally)".

Was hard to see it was broken, since the po/ directory keeps getting modified, 
so "(modified locally)" is often correct.

 build_tools/autorevision/autorevision.cpp |   16 ++++++++++++----
 1 files changed, 12 insertions(+), 4 deletions(-)


-------------------------


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