Commit:     94bedce442051a0cb1562fb0f8962c54e60e9fa3

Trac URL:   
http://developer.wz2100.net/changeset/94bedce442051a0cb1562fb0f8962c54e60e9fa3

Author:     buginator <bugina...@gna.org>
Date:       Thu Nov 11 19:41:08 2010 -0500

Fix underflow, if a pre-built structure has part of it in water.

NOTE: since this is going on, on our mission maps, we just fix the issue, 
instead of
removing the item, since the item in question might be used by the scripts, and 
removing
it would break things.

fixes ticket:2302

 src/map.c |   14 +++++++++++++-
 1 files changed, 13 insertions(+), 1 deletions(-)


-------------------------

Commit:     b859c3d6997a9860662b1be8753c643fc48f2a72

Trac URL:   
http://developer.wz2100.net/changeset/b859c3d6997a9860662b1be8753c643fc48f2a72

Author:     buginator <bugina...@gna.org>
Date:       Thu Nov 11 19:57:24 2010 -0500

Never call mapShutdown() or environReset() in mid-missions, since we come back
to the main map, and that data must be valid or we get no textures, and the 
water
heights will be incorrect.
Also complain loudly if the mission type is wrong (should never happen!)

fixes ticket:2262

 src/mission.c |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)


-------------------------


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